第二步、Unity打Debug包 打包选项记得勾选上Development Build、Script Debugging、Wait For Managed Debugger,前两个主要是保证是Debug模式,第三个选项是必须要勾选上的,勾上之后在进入应用前会暂停应用,可以让你先连接好调试器再进入Unity应用。直接点击Build And Run让应用在手机上运行即可。
-n: Dump native heap instead of managed heap. set-debug-app [options] <PACKAGE> Set application<PACKAGE>to debug. Options are: -w: Wait for debugger when application starts. --persistent: Retain this value. clear-debug-app Clear the package previous set for debugging withset-debug-app. mo...
Frame Debugger、Memory Profiler、Profile Analyzer,根据总体性能情况明确所出现的性能阻塞现象; 使用UPR工具的真机联机、云真机等功能,判断Runtime参数是否存在超出默认标准或所设定标准的地方; 根据上述性能阻塞现象和Runtime参数,分析导致异常的源头,并优化。
Script Debugging脚本调试 Wait For Managed Debugger开启断点调试 项目名称,包名,公司名,密钥库等确认是否设置 1.3 开始调试 在Build Settings==>Build And Run 选择打包路径,Unity将包自动传入手机 漫长的打包之后,手机需要确认安装 安装完成后,手机会弹窗提示是否等待断点调试 如果需要断点调试,先选择VS的调试==>附加...
For this reason, empty Update() calls can be particularly wasteful. We may assume that because the function is empty and our code contains no direct calls to it, the empty function will not run. This is not the case: behind the scenes, these safety checks and native calls still happen ...
1.Player Settings -> Resolution and Presentation -> Render Over Native UI //可不用设置此选项 2.相机的camera flag设为Solid color 3.相机的background RGBA values to (0,0,0,0) 4.Unity对应的activity标签添加 android:theme="@style/UnityThemeSelector.Translucent" ...
I was a bit lost as to where to start. I had done some native code graphics programming in the early Windows days, and it wasn’t a fun experience. I then started on DirectX development but realized that, although it was extremely powerful, it seemed like too much code for what I wan...
使用非托管资源:对于一些需要频繁分配和释放的资源,可以考虑使用非托管资源,如Unity中的NativeArray或NativeList,以减少GC压力。 使用内存分配分析工具:Unity提供了一些内存分配分析工具,如Memory Profiler,可用于识别和优化内存分配问题。使用这些工具可以更好地了解内存分配的情况,并进行有针对性的优化。
Unity generates 32 layers, labelled with integers from 0 to 31 and reserves layers 0 to 5 for its own systems. You can use layers 5 and above. To add or view a layer, click the Layout button in the top-right of the Editor window. // Put the GameObject in the ignore raycast layer...
will also allow you to enable Debug mode if you were in Release mode. We also improved support for serializing fields of generic types and the Visual Studio integration is now a package. Finally, Burst Compiler 1.3 is now available and adds native debugging capabilities, among other improvements...