Coroutine<T> coroutineObj =new Coroutine<T>(); coroutineObj.coroutine =base.StartCoroutine(coroutineObj.InternalRoutine(coroutine)); return coroutineObj; } /// /// Lockable coroutine. Can either wait for a previous coroutine to finish or a timeout or just bail if previous one isn't done. ...
协同能够yield等待 直到下次更新"yield;", 直到给定的数量的更新已通过 "yield anInt;", 直到给定的秒已通过 "yield aFloat;", 或者直到还有一个协程已完毕"yield scheduler.StartCoroutine(Coroutine());".StartCoroutine(Coroutine());"。 多个 调度 程序实例支持,而且能够非常实用。协同执行能够执行在一个全然不...
Coroutine<T> coroutineObj = new Coroutine<T>(); coroutineObj.coroutine = base.StartCoroutine(coroutineObj.InternalRoutine(coroutine)); return coroutineObj; } /// /// Lockable coroutine. Can either wait for a previous coroutine to finish or a timeout or just bail if previous one isn't done...
coroutineObj.coroutine = base.StartCoroutine(coroutineObj.InternalRoutine(coroutine)); return coroutineObj; } /// /// Lockable coroutine. Can either wait for a previous coroutine to finish or a timeout or just bail if previous one isn't done. /// Caution: the default timeout is 10 second...
OnParticleCollision可以是一个coroutine,简单地在这个函数中使用yield语句。 function OnpostRender():void 描述:OnPostRender在相机渲染场景之后调用。 只有脚本被附加到相机上时才会调用这个函数。OnPostRender可以是一个coroutine,简单地在这个函数中使用yield语句。
These are just some of the many options available to you, for more information on how to use this Tweens. Not only are there many different types of Tweens, but there are also many different options available to you. For more information on how to use this module, please refer to the ...
http://wiki.unity3d.com/index.php?title=CoroutineScheduler 项目地址:javascript:void(0) 详细的内容例如以下: 一个简单的协同调度程序。 这个协同调度程序同意全然控制一套协同程序的执行机制。 阅读代码也将帮助您了解 协同怎样在幕后工作。了解协同程序怎样构建.Net 发电机的基础上构建,将同意您将协同支持加入到...
(addressable.name); }, Addressables.MergeMode.Union, // How to combine multiple labels false); // Whether to fail if any asset fails to load // Wait for the operation to finish in the background await loadHandle.Task; // Instantiate the results float x = 0, z = 0; foreach (var...
publicclassAsyncExample:MonoBehaviour{publicasyncvoidStart(){// Wait one secondawaitnewWaitForSeconds(1.0f);// Wait for IEnumerator to completeawaitCustomCoroutineAsync();awaitLoadModelAsync();// You can also get the final yielded value from the coroutinevarvalue=(string)(awaitCustomCoroutineWithReturn...
MonoBehaviourTest is a coroutine, and a helper for writing MonoBehaviour tests. Yield MonoBehaviourTest from the UnityTest attribute to instantiate the specified MonoBehaviour and wait for it to finish executing. Implement the IMonoBehaviourTest interface to indicate when the test is done.Example...