Unity vs Unreal performance differs significantly. Unreal Engine is a powerhouse of high-performance optimization tools that are capable of developing astonishing AAA-quality graphics. Games developed on Unreal Engine are released on PCs, Consoles, and high-spec devices, and mostly are advanced, expens...
The Unity runtime engine doesn't return managed memory to the operating system for reuse until the user terminates the application. The managed heap grows if it becomes too fragmented, and then runs out of available memory. Due to this unpredictable behavior, it is critical to know how assets...
usingNewtonsoft.Json;usingUnityEngine;publicclassJSONTest:MonoBehaviour{classEnemy{publicstringName {get;set; }publicintAttackDamage {get;set; }publicintMaxHealth {get;set; } }privatevoidStart(){stringjson =@"{ 'Name': 'Ninja', 'AttackDamage': '40' }";varenemy = JsonConvert.DeserializeObject...
在Unity 方面,您需要获得 Unity 5.2.1p2 或更高版本。Unity 5.2 现在安装有 Visual Studio Community 2015 和 Visual Studio 2015 Tools for Unity (VSTU)。因此,在实践中,您只需安装 Unity,并在安装过程中选择正确的选项即可入门。有关详情,请参阅图 2。
using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;publicclassUIText:Text{#region 实现超框时再缩小字体,适配多语言/// <summary>/// 当前可见的文字行数/// </summary>publicint VisibleLines{get;privateset;}privatevoidUseFitSettings(){TextGenerationSettings settings=GetGenerationSettings...
在文件夹里双击脚本,在VS里进行编辑 (我设置的默认打开VS,你也可以选择其他编辑器) 代码如下: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { private Rigidbody rd; //创建一个刚体对象 ...
Run time communication between Unity Engine code and our script code :Unity Engine 代码和我们的脚本代码之间的运行时通信 It’s useful for us to understand that our scripts written in C# run in a slightly different way to the code that makes up much of the Unity Engine. Most of the core ...
using UnityEngine; public class OpenTheDoor : MonoBehaviour { private bool doorState = false; private Animation animt; private string anmt_name = "door"; public void Start() { animt = GetComponent<Animation>(); } public void OnMouseDown(){ ...
2004 年 Valve 推 出基于自研引擎 Source 制作的游戏《半条命 2》;2005 年动视暴雪推出基于自研引 擎 IW 2.0 制作的游戏《使命召唤 2》;2006 年 Take-Two 推出基于自研引擎 Rockstar Advanced Game Engine(RAGE)制作的游戏《Rockstar Games Presents Table Tennis》;2007 年育碧推出基于自研引擎 Anvil 制作的游戏...
目前我了解到使用Mono做脚本的只有Unity和SecondLife, SpringEngine也有个扩展实现. 当然, 最成熟的还是Unity 于是下载了一个看看它的脚本是怎么应用的它的编辑器界面很简洁, 实际操作了一下才发现所有的功能其本上都是由inspector面板完成所有的GameObject都是由Component所组成, 如Mesh/Physics/Audio/Script等等脚本都...