return Convert.ToBase64String(sourceArray); } string DecodeFromBase64String(string source) { byte[] sourceArray = Convert.FromBase64String(source); StringBuilder builder = new StringBuilder(); for (int i = 0; i
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementController : MonoBehaviour { //1 public float movementSpeed = 3.0f; // 2 Vector2 movement = new Vector2(); // 3 Rigidbody2D rb2D; private void Start() { // 4 rb2D = GetComponent<Rigidbody...
我们先前已经提到过,虚幻 4 已经提供了一些特殊类型的 Actor ,它们附带一定功能,并且包含某些组件。比如一个Character总是会包含一个Character Movement 组件。 引擎中你会很快遇到一些继承自 Actor 的子类,大部分游戏都会用到它们。这里列出了一些与 Actor 相关的最常见的类: Pawn- Actor 的一种类型,用于表现一个...
}else{//没有移动,关闭脚步声的播放audioSource.Stop(); }//将键盘获取到的键值输入赋值给目标坐标m_Movement.Set(horizontal,0f,vertical);//归一(单位)化,得到世界坐标下的目标方向向量m_Movement.Normalize();//获取每帧应到达的世界坐标下的前向方向向量//用于计算旋转后角度的四元数Vector3 desiredForward...
playerAudio=GetComponent<PlayerAudio>();playerInput=GetComponent<PlayerInput>();playerMovement=GetComponent<PlayerMovement>();}}publicclassPlayerAudio:MonoBehaviour{…}publicclassPlayerInput:MonoBehaviour{…}publicclassPlayerMovement:MonoBehaviour{…} 一个Player脚本仍然可以管理其他的脚本组件,但每个类只做一件事...
using UnityEngine; public class PlayerMovement : MonoBehaviour { public float movesSpeed;///声明一个公有的浮点型变量movesSpeed,用于接受玩家移动速度 private Rigidbody2D rb; //声明一个玩家的刚体变量Rigidboay2D[刚体2D],简称rb // 在第一帧更新之前调用在 ...
usingUnityEngine.InputSystem; 3. Add the OnMove function. Below theStartfunction but before the final curly brace, add a new line and add the following code: voidOnMove(InputValue movementValue){ } 7.Apply input data to the Player
创建Player,添加PlayerMovement_StepSound控制移动,因为没有走路动画,所以在移动的时候定时播放声音。 usingUnityEngine;publicclassPlayerMovement_StepSound:MonoBehaviour{publicStepSoundHandlerstepSoundHandler;privatefloattimers=0f;publicfloatmoveSpeed=5f;// 移动速度voidUpdate(){// 获取按键输入floathorizontalInput=Inp...
You can undo AI Engine operations as if you had done them manually. 💾 SCRIPT GENERATION Effortlessly create AI-generated scripts tailored to your project's needs. For example: 'simple character controller with WASD movement, mouse rotation, space jump' 🧱 IMAGE GENERATION Write a prompt to ...
using System.Collections;using System.Collections.Generic;using UnityEngine;publicclassPlayerMovement:MonoBehaviour{publicfloat turnSpeed=20f;publicVariableJoystick variableJoystick;Vector3 m_Movement;Quaternion m_Rotation=Quaternion.identity;Animator m_Animator;Rigidbody m_Rigidbody;AudioSource m_AudioSource;//...