资源表示 UnityEngine.Object 引用 Blob Assets / Component Data 动态加载 Resources.Load / AssetBundle Addressables + ECS 转换 渲染资源 直接附加 MeshRenderer 通过HybridRenderer 系统转换 实践步骤 静态资源 转换为 Blob Assets 或烘焙到 SubScene
This is a much lower-level construct than Actor, but still has features that you will expect from a Unreal class, such as Reflection and Serialization. Object is a very basic class we use when we need to define a new type that just does not fit the mold of an Actor. For...
If you do not override these properties and do not provide your own template, Unreal will use these default values to construct your object. To help illustrate this, let us first look at a MonoBehaviour for example:public class MyComponent : MonoBehaviour { public int MyIntProp = 42; public...
void UGameEngine::Tick( float DeltaSeconds, bool bIdleMode ) { UGameEngine::RedrawViewports() { void FViewport::Draw( bool bShouldPresent) { void UGameViewportClient::Draw() { //-- 计算ViewFamily、View的各种属性ULocalPlayer::CalcSceneView(); //-- 发送渲染FRendererModu命le令:::BFeDgri...
All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and define how the engine behaves when running your project...
using UnityEngine; using System.Collections; publicclass MyComponent : MonoBehaviour { int Count; // Use this for initialization. void Start () { Count = 0; } // Update is called once per frame. void Update () { Count = Count + 1; ...
[revert] Revert 'support preserve UnityEngine core types when GenerateLinkXml'.7.4.1Release Date: 2025-01-19.Editor[fix] fixe the bug that preserving UnityEngine.PerformanceReportingModule when generating link.xml would cause the Android app built with Unity 2019 to crash on startup....
All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and define how the engine behaves when running your project...
All project settings can be found from the main menu under Edit / Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and define how the engine behaves when running your pro...
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