Raycast(wallCheck.position,Vector2.right * facingDir,wallCheckDistance,whatIsGround); //绘制碰撞检测 private void OnDrawGizmos() { Gizmos.DrawLine(groundCheck.position, new Vector3(groundCheck.position.x, groundCheck.
RayCast vs RayTrace Unity C#: GameObject FindGOCameraIsLookingAt() { Vector3 Start = Camera.main.transform.position; Vector3 Direction = Camera.main.transform.forward; float Distance = 100.0f; int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn"); RaycastHit Hit; bool bHit = Physics.Raycast...
Ray ray = GetComponent<Camera>().ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2)); //Debug.DrawRay(ray.origin, ray.direction * 50, Color.red); //Debug.Log(ray.direction.x + " " + ray.direction.y + " " + ray.direction.z); RaycastHit hit; LayerMask interactableL...
Simplify raycasting with RaycastIt Pro, a versatile Unity tool offering customizable rays, unlimited triggers, and advanced features for efficient development. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that ha...
using Unity.VisualScripting; using UnityEngine; public class camera : MonoBehaviour { //public Camera ca; private Ray ra; private RaycastHit hit; private bool is_element =false; private int flag = 0; private GameObject Element; // Use this for initialization ...
射线检测 Physics.Raycast();射线检测,检测所发生的射线是否与其他物体的碰撞器发生碰撞,如果发生返回true,没有发生返回false. RaycastHit;有多种重载方式。如 RaycastHit b; 1.Physics.Raycast(a,out b);a为发射的射线,b为碰撞到的物体,可根据b返回碰撞到的物体的一些属性。 2.Physics.Raycast(a,b,Laye......
RayCast vs RayTrace 光线投射 Unity C#: GameObject FindGOCameraIsLookingAt() { Vector3 Start = Camera.main.transform.position; Vector3 Direction = Camera.main.transform.forward; float Distance = 100.0f; int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn"); ...
public class RayCastHitControl : MonoBehaviour { // Use this for initialization void Start () { } Ray ray; RaycastHit hit; GameObject obj; void Update() { if (Input.GetMouseButtonDown(0)) { Debug.Log("点击鼠标左键"); ray = Camera.main.ScreenPointToRay(Input.mousePosition); ...
RaycastAll的返回类型为RaycastHit数组, 标签tag和层layer都是辅助检测的功能,用于分类检测。它们都可以自定义。其中tag可以在代码中通过游戏对象的gameObject.Tag名来获取。而Layer则是和渲染密切相关,既可以通过CullingMask来剔除指定layer的渲染,也可以通过layer的顺序关系来决定哪些对象处于别的对象之上进行渲染。例如游戏...
facingRight)Flip();elseif(_x<0&&facingRight)Flip();}#endregion#region 碰撞//碰撞检测publicvirtualboolisGroundDetected()=>Physics2D.Raycast(groundCheck.position,Vector2.down,groundCheckDistance,whatIsGround);publicvirtualboolisWallDetected()=>Physics2D.Raycast(wallCheck.position,Vector2.right*facingDir...