Script 脚本 调用节点时要运行的操作。 OnExecute() 当这个节点被调用时运行UnityEvent。 Links To 链接 使用下拉菜单手动设置链接,调整它们的优先级,并调整它们的顺序。 Conditions 条件 你可以使用指向并单击下拉菜单或手动输入来将Lua表达式添加到条件字段,以允许对话仅在Lua表达式为真时才使用该输入。 例如,假设你...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Assume all three quads overlap one another, and also assume quads A and C use the same material while quad B uses a separate material. Quad B therefore cannot be batched with A or C. If the order in the hierarchy (from top to bottom) is A, B, C then A and C cannot be batched...
in Part 1 of this tutorial, you’ll create a script that moves the player when touched. The script you create needs to respond to touch events to change the Heroic Cube’s position and rotation.
Condition 条件: Variable[“VisitedParis”] == true 变量(“VisitedParis”) = = true 对话提前一层评估条件 对话系统在对话之前对链接进行额外的一级评估。 它必须这样做,以正确处理某些继续按钮模式。 这意味着,如果你在一个节点设置一个值(例如,节点),然后你不能检查它在下一个节点(节点B)因为对话系统将...
publicGameObject towerPrefab; } Note: because thetowerPrefabvariable is public, we can specify it in theInspectorlater on. The next step is to use theInstantiatefunction to build the Tower after the Buildplace was clicked. As usual, Unity makes our lives very easy here because it already offe...
Script SerializationSerialization is the automatic process of transforming data structures or object states into a format that Unity can store and reconstruct later. Some of Unity’s built-in features use serialization; features such as saving and loading, the Inspector window, instantiation, and ...
The above represents the public variable for the target being tracked. The target’s transform info is used to set the follower’s (or Main Camera’s) position and rotation. The follower’s position and rotation are set in LateUpdate(), another pre-defined event function. This function is ...
Rude-Bear-Radio(from gamasutra) 首先,你在打算移动游戏对象时,就要选取一个浮动的initialtime = Time.time,这样你的对象才能以正确的位置和方向开始,并且不会突然跳入动作。 下一步,我们就要想想三角函数的概念。 我们使用简谐运动,其形式如下: Y是指当前值,A是振幅,f是频率,t是运行时间,phi是指阶段。首先,我...
Create a new C# script in the Skyline folder and name it SkylineManager. We will use it to create two managers, one for each of the skyline layers. At minimum, it needs to know which prefab to use to generate the skyline, so let's start by adding a public variable for that. us...