using UnityEngine; using UnityEngine.UI; public class ToggleHandler : MonoBehaviour { public Toggle toggle; void Start() { // 获取Toggle组件的引用 toggle = GetComponent<Toggle>(); // 添加监听器,当Toggle状态变化事件触发时
{publicToggle[] toggles;//Start is called before the first frame updatevoidStart() {//第一种toggles[0].onValueChanged.AddListener(delegate{if(toggles[0].isOn) { Debug.Log("开启"); }else{ Debug.Log("关闭"); } });//第二种//toggles[0].onValueChanged.AddListener(ToggleDebug);//第三种 ...
给Toggle 控件添加 ToggleController 脚本组件如下: ToggleController.cs using UnityEngine; using UnityEngine.UI; public class ToggleController : MonoBehaviour { private void Start() { Toggle toggle = GetComponent<Toggle>(); toggle.onValueChanged.AddListener(OnValueChanged); } public void OnValueChanged(bool ...
请问大神toggle..AddListener里面要传入一个委托toggle.GetComponent<Toggle>().onValueChanged.AddListener((flag)=>item.g
在脚本中添加一个方法,用于处理Toggle组件的选中状态改变事件。 将该方法绑定到Toggle组件的On Value Changed事件上。 usingUnityEngine;usingUnityEngine.UI;publicclassToggleExample:MonoBehaviour{publicToggle toggle;privatevoidStart(){ toggle.onValueChanged.AddListener(OnToggleValueChanged); ...
using UnityEngine; using UnityEngine.UI; public class ToggleExample : MonoBehaviour { public Toggle toggle; private void Start() { toggle.onValueChanged.AddListener(OnToggleValueChanged); } private void OnToggleValueChanged(bool isOn) { Debug.Log("Toggle is " + (isOn ? "on" : "off")); }...
public class ToggleTest : MonoBehaviour { private Toggle m_Toggle;//获取到Toggle组件 void Start() { //找到组件 m_Toggle = GameObject.Find("Toggle").GetComponent<Toggle>(); //动态添加监听 m_Toggle.onValueChanged.AddListener(ToggleOnValueChanged); ...
toggle.onValueChanged.AddListener((bool isOn)=> { OnToggleClick(toggle,isOn); });添加事件是没有任何问题的,但是如果使用循环(别管你用哪个实现循环),传递进去的永远是最后一个.这个是天坑! 我已经无数次踩这个坑,又无数次想起来我的本办法解决方案.不考虑资源问题,不考虑其他扯淡的,只考虑实现 ...
unity Toggle组件添加触发事件回调 public class Demo : MonoBehaviour { private Toggle toggle; // Use this for initialization void Start () { toggle.onValueChanged.AddListener((bool isOn)=> { OnToggleClick(toggle,isOn); }); } private void OnToggleClick(Toggle toggle,bool isOn)...
public Toggle autoBtnToggle; //在start方法里监听 void Start() { autoBtnToggle.onValueChanged.AddListener((bool value) => OnToggleClick(autoBtnToggle, value )); } public void OnToggleClick(Toggle toggle, bool value) { Debug.Log("toggle change " + (value ? "On" : "Off")); ...