TMP SubMeshUI remains maskable when parent TextMeshProUGUI is set to non-maskable- Oct 02, 2024 Reproduction steps: 1. Create a new 3D project 2. Open the "Assets/Scebnes/SampleScene.unity" Scene 3. Import the "Capriola-Regular.ttf" and "NotoSansKR-Regular.ttf" fonts into ...
TMP_SubMeshUI Inherited Members MaskableGraphic.m_ShouldRecalculateStencil MaskableGraphic.m_MaskMaterial MaskableGraphic.m_IncludeForMasking MaskableGraphic.m_ShouldRecalculate MaskableGraphic.m_StencilValue Namespace:TMPro Syntax [ExecuteAlways]publicclassTMP_SubMeshUI:MaskableGraphic,ICanvasElement,IClippable,IMaskab...
@文心快码softmask will not work on tmp ui subobject [lilitaone sdf createmap title blue] (tmpro.tmp_submeshui) because material lilitaone sdf createmap title blue (unityengine.material) doesn't support masking. add masking support to your material or set graphic's 文心快码 针对你提出的问题,...
-“TMP SubMeshUI” gets created when the issue reproduces - The font fixes (and the created “TMP SubMeshUI” disappears) when the Editor is reopened or when clicking “Reimport All”Resolution Note: Fixed by https://issuetracker.unity3d.com/product/unity/...
for(int i=resizeTextMaxSize;i>=minSize;--i){settings.fontSize=i;cachedTextGenerator.PopulateWithErrors(text,settings,gameObject);if(cachedTextGenerator.characterCountVisible==txtLen)break;}}privatereadonly UIVertex[]_tmpVerts=newUIVertex[4];/// /// 重写绘制顶点方法/// /// protectedoverridevoi...
<Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMP_BitmapShaderGUI.cs" /> <Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMP_SubMeshUI_Editor.cs" /> <Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Sc...
TMP_SubMeshUI Namespace:TMPro Syntax publicclassTMP_SubMeshUI:MaskableGraphic Properties fallbackMaterial Declaration publicMaterial fallbackMaterial {get;set; } Property Value TypeDescription Material fallbackSourceMaterial The source material used by the fallback font ...
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SubMeshUI.cs" /> <Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Text.cs" /> <Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_TextElement.cs" /> <Compile Include="Packages\com...
Unity.InternalAPIEngineBridge.001.csproj Unity.PackageManagerUI.Editor.csproj Unity.TextMeshPro.Editor.csproj Unity.TextMeshPro.csproj Breadcrumbs Infinirunner / Latest commit Santzo Initial commit Feb 26, 2019 208f99f·Feb 26, 2019 History History...
UI Toolkit: Fixed shader bug observable on macOS Ventura with AMD gpus that was causing Graphview (e.g. Shader Graph, VFX Editor) edges to be missing. (UUM-19016) UI Toolkit: Fixed shader bug observable on macOS Ventura with AMD gpus that was causing UIToolkit elements to be missing, cl...