TMP_SubMeshUI Cull(Rect, Boolean) Override to Cull function of MaskableGraphic to prevent Culling. Declaration publicoverridevoidCull(Rect clipRect,boolvalidRect) Parameters TypeNameDescription RectclipRect BooleanvalidRect GetModifiedMaterial(Material) ...
确认问题中的UI子对象和材质名称: 从你的问题描述中,我们知道UI子对象是tmp ui subobject [lilitaone sdf createmap title blue],材质名称是lilitaone sdf createmap title blue。 检查材质是否支持遮罩: 在Unity中,要检查材质是否支持遮罩,你需要查看材质的Shader代码。通常,支持遮罩的Shader会在片段着色器(Fragment...
-“TMP SubMeshUI” gets created when the issue reproduces - The font fixes (and the created “TMP SubMeshUI” disappears) when the Editor is reopened or when clicking “Reimport All”Resolution Note: Fixed by https://issuetracker.unity3d.com/product/unity/...
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SubMesh_Editor.cs" /> <Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SubMeshUI_Editor.cs" /> <Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_TextAlignmentDrawer.cs" /> <Compile Inc...
@_@) 我们再来看一下Graphic内部的OnPopulateMesh写的是些什么 这里的VerexHelper是一个工具类, 用来存储了UI生成一个mesh所需要的顶点数据;因为生成一个image需要四个顶点, 所以, 这里的用了verctor4作为临时变量, 根据image的pixelAdjustedRect的大小和位置, 来计算出image的四 分享111 unity3d吧 联盟二当家 ...
IMGUI: Removed "Resolve of invalid GC handle" error occurring when exiting Play mode. (UUM-14969) iOS: Fixed an issue that caused crashes to be reported with a date of 1st January 1970. (UUM-18717) iOS: Fixed metal shader compilation error when using bit-shift operations to create the...
/[Bb]uild/ 6- /[Bb]uilds/ 7- /Assets/AssetStoreTools* 8- 9- #Autogenerated VS/MD solution and project files 10- ExportedObj/ 11- *.csproj 12- *.unityproj 13- *.sln 14- *.suo 15- *.tmp 16- *.user 17- *.userprefs ...
public class TMP_SubMeshUI : MaskableGraphic Properties fallbackMaterialDeclarationpublic Material fallbackMaterial { get; set; } Property ValueTypeDescription Material fallbackSourceMaterialThe source material used by the fallback font Declarationpublic Material fallbackSourceMaterial { get; set; } ...
<Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMP_SubMeshUI.cs" /> <Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMP_UpdateManager.cs" /> <Compile Include="Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/...
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.1.4\Scripts\Runtime\TMP_SubMesh.cs" /> <Compile Include="Library\PackageCache\com.unity.textmeshpro@2.1.4\Scripts\Runtime\TMP_SubMeshUI.cs" /> <Compile Include="Library\PackageCache\com.unity.textmeshpro@2.1.4\Scripts\Runtime...