TextureFormat.ASTC_RGBA_6x6 説明 ASTC (128 ビットに 6x6 ピクセルブロックを並べる) により圧縮された RGBA テクスチャ形式 関連項目: TextureImporter.textureFormat. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologi...
説明 ASTC 圧縮された RGBA テクスチャ形式。6x6 のブロックサイズ関連項目: TextureImporter.textureFormat Copyright © 2016 Unity Technologies. Publication 5.3-K チュートリアル Answers ナレッジベース フォーラム アセットストア 我们使用 Cookie 以允许我们网站的正常工作、个性化设计内容和广告...
ASTC 需要 Android5.0/OpenGL ES3.1,iphone6及以上 MipMap 优化远处物体的表现效果,减少Cache Miss,减少带宽;适合3D的物体,对于2DUI没必要用 可以使用Texture Quality 选项修改 Mipmap的设置,减少加载进内存的Mipmap层数,可用于不同分级档位配置 Texture Streaming 略 网格 Read/Write选项 内存中会有两份数据,增加了...
关键词 优化策略、贴图压缩格式 参考 Using ASTC Texture Compression for Game Assets | NVIDIA Developer Unity - Manual: Recommended, default, and supported texture compression formats, by platform (uni…
Unity ASTC GPU Encoder Encode astc texture in pixel shader. Support Formats Texture format: ASTC_4x4, ASTC_5x5, ASTC_6x6. Color format: RGB only, no Alpha support. Encoded Texture Detail ASTC_4x4: 2 R8G8B8 color endpoints. 4x4 weight grid, 3 bits weight per pixel ...
1. Open the attached 'ASTCTester.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open the Xcode project 4. Deploy Xcode project to an iOS device Expected result: Texture with ASTC_RGBA_4x4 texture format is created Actual result: Texture with...
PVRTC was the main Texture compression format on iOS until Apple added ASTC. If you use PVRTC on Android, you should replace it with ETC2 if possible. Note: The PVRTC Texture format on iOS and ETC format (Android 4.x devices) reuiqres square Textures. When compressing a non-square Textu...
Graphics: Fixed an issue where the D3D11 WARP driver would crash when creating a SparseTexture with the BC1/BC4 GraphicsFormats. (UUM-7664) Graphics: Fixed an issue where using TextureFormat.YUY2 / GraphicsFormat.YUV2 with a SparseTexture would crash on Metal. (if sparse textures are support...
Version:2017.1 言語:日本語 TextureFormat.ASTC_RGBA_4x4 説明 ASTC (128 ビットに 4x4 ピクセルブロックを並べる) により圧縮された RGBA テクスチャ形式 関連項目: TextureImporter.textureFormat Did you find this page useful? Please give it a rating: ...
TextureFormat.ASTC_HDR_12x12 説明 ASTC (12x12 pixel block in 128 bits) compressed RGB(A) HDR texture format. 関連項目: TextureImporter.textureFormat. Did you find this page useful? Please give it a rating: Report a problem on this page...