TextMeshPro通过字符,单词,行和段落间距,字距调整,对齐文本,链接,30多种可用的富文本标签,对多字体和精灵的支持,自定义样式等功能,提供了对文本格式和布局的改进控制。 出色的性能。由于 TextMeshPro 创建的几何体与 Unity 的文本组件一样,每个字符使用两个三角形,因此这种改进的视觉质量和灵活性无需额外的性能成...
第四步,在Unity中,点击Window,选择TextMeshPro > Font Asset Creator来创建一个新的字体资源(文章末尾对Font Asset Creator所有属性进行解释),将字体文件拖入Source Font File,Atlas Resolution设置为最大,设置Character Set属性为Characters from File,接着将字库文件拖入Character File,其余属性可根据自己需要进行设置,...
在Hierachy(层级面板)中,右键创建一个按钮,根据项目需要来选择Button还是Button-TextMeshPro 本教程使用Button-TextMeshPro。 然后会自动弹出TMP Importer,分别点击“Import TMP Essentials”和“Import TMP Example & Extra”按钮,然后关闭窗口。 然后将按钮“Button”重新命名为“ClearButton” 之后点击Button旁边的“三角...
TextMeshPro的新版本,加入了Dynamic SDF System和Font Fallback,可通过这两个功能实现文本的本地化功能。 Dynamic SDF System 动态SDF系统,简单理解就是根据当前使用的文本来动态生成字体纹理。 Font Fallback 简单地说,Font Fallback是一种就是从另一个FontAsset中获取不包含在当前FontAsset中的字符的系统。 不设置...
but it doesn't display any characters (only numbers), I thought it was the font problem, so I add 2 fonts in config files, one was in the OverrideFontTextMeshPro, the other is the callback font(arialuni_sdf_u2018 and the 2019), ...
Noto fonts can fallback to material icons if you find missing characters, please report to issue for日本語 Install Git URL (UPM) Addhttps://github.com/neon-izm/UnityTextMeshProNotoSansForRude.git#upmto Package Manager. Need help more correct fontface settings(ascent line, mean line etc) ...
在Unity的GameView中看不到TextMeshPro文本对象可能是由以下几个原因导致的: TextMeshPro组件未正确添加:确保你在Unity场景中正确地添加了TextMeshPro组件。在Unity编辑器中,选择你想要添加TextMeshPro文本的游戏对象,然后点击菜单栏上的"Component",再选择"TextMeshPro",确保TextMeshPro组件已正确添加。 文本对...
TextMesh Pro is a replacement for Unity’s existing text components like Text Mesh and UI Text. TextMesh Pro uses Signed Distance Field (SDF) as its primary text rendering pipeline making it possible to render text cleanly at any point size and resolutio
Visit fonts.google.com, pick a font, click the "+" button.Click the resulting box "1 Family Selected" and click the download buttonExtract the font, and drag the TTF (TrueType Font) into Unity to import it.To make the font usable by TextMeshPro (TMP), go to Window > TextMeshPro ...
I realise that there are some extensions in the Unity store which allow you to do that - TextMesh Pro for example. If there's an easy way of doing this though, it would be better than plain characters. I am specifically looking to do this using TextMesh, not in any of the new GUI...