static var gameRunning : boolean = false; OnGUI()会使用GUI.Button()函数放置按钮。按钮文本是一个变量,所以它最初会出现“Play”并在随后每次都出现“Play Again”。 GUI.Button()包含在if语句中。如果点击按钮就会返回“真”值。当用户点击按钮时,游戏就开始了。startGame()会首先初始化游戏,更改游戏按钮文...
首先,确保你的Unity项目构建平台切换为安卓平台: > Editor -> Build Settings -> Platform -> Andriod -> Switch Platform//切换到安卓平台 2,设置模版 其次,完成以下构建环境的设置: > Edit -> Project Settings -> Player -> Android(icon) -> Publishing Settings -> Build -> 勾选以下环境配置项目: Cu...
To create a new group, select theAdd(+) button. To delete a group, select theRemove(−) button. If you delete a group, a dialog appears that checks if you want to remove the textures from the group and reimport them. You can’t undo this. ...
要为iOS 创建构建版本,请访问 Build Settings__(菜单:__File > Build Settings__)。在 Platform__ 列表中,选择 iOS__,然后选择 Switch Platform__ 按钮。
Animation Event, finding the desired time on the timeline, and pressing the Create Animation Event button, an event will be created and autofill in most of the information according to the selected event. Tooltips will also explain what each event does along with what the parameters are ...
// 游戏结束重开按钮 public Button GameOverButton; // 本局得分 int score = 0; void Start() { GameOverButton.onClick.AddListener(()=>{ SceneManager.LoadScene(0); }); } void Update () { switch (GameState) { case GAME_STATUS.GAME_START: GameOverUI.SetActive(false); //点击屏幕 开始...
本篇教程紧跟前文内容。如果你打算从“已知良好”状态的游戏入手,你可以使用我们在教程1中提到的项目。在Unity中打开这一内容,找到FileOpen Project,点击“Open Other”,浏览文件夹。记住场景不会默认加载,你需要打开,选择ScenesGameScene。 现在开始本文内容。
When you are ready to publish your build, select a Platform and make sure that the Unity logo is next to the platform; if its not then click in the Switch Platform button to let Unity know which platform you want to build for. Finally press the Build button. You will be able to sele...
订阅Event_SwitchTargetBegin事件,当目标切换开始时接收到该事件。 订阅Event_SwitchTargetEnd事件,当目标切换完成后接收到该事件。 具体用法,可参考 Test_UseTargetCam 脚本。 usingUnityEngine;usingQFramework;usingDG.Tweening;usingHKTools;usingUnityEngine.UI;///<summary>///Camera多目标切换管理工具,测试脚本///...
Move the project folder to a logical directory on your computer (e.g. a folder called “Create with VR” on your desktop). 3. Add the VR Room project to the Unity Hub: Open theUnity Hub. Add your VR Room Project to the list of projects in the Unity Hub. If you are not sure ho...