static var gameRunning : boolean = false; OnGUI()会使用GUI.Button()函数放置按钮。按钮文本是一个变量,所以它最初会出现“Play”并在随后每次都出现“Play Again”。 GUI.Button()包含在if语句中。如果点击按钮就会返回“真”值。当用户点击按钮时,游戏就开始了。startGame
首先,确保你的Unity项目构建平台切换为安卓平台: > Editor -> Build Settings -> Platform -> Andriod -> Switch Platform//切换到安卓平台 2,设置模版 其次,完成以下构建环境的设置: > Edit -> Project Settings -> Player -> Android(icon) -> Publishing Settings -> Build -> 勾选以下环境配置项目: Cu...
在"UIBG"下创建一个Button按钮作为重新开始按钮,隐藏其子物体Text,Image赋值为start,位置调整如下图:12.4 逻辑处理 GameManager类,完整代码如下: public class GameManager : MonoBehaviour { //单例 public static GameManager intance; private void Awake() { intance = this; } /// <summary> /// 当前游戏...
1.通过面板添加事件//OnClick一次增加一个事件 若想按一次按钮改变里面的字样:开始游戏变成退出游戏2.通过代码添加点击事件//可选择脚本中的函数 private Button button; private void Start() { button = GetComponent<Button>(); button.onClick.AddListener(ButtonClick2);//委托 } public void ButtonClick2() ...
Move the project folder to a logical directory on your computer (e.g. a folder called “Create with VR” on your desktop). 3. Add the VR Room project to the Unity Hub: Open theUnity Hub. Add your VR Room Project to the list of projects in the Unity Hub. If you are not sure ho...
ButtonTheStyleto use for all Buttons ToggleA checkbox that allows the user to switch an option on or off.More info See inGlossaryTheStyleto use for all Toggles LabelTheStyleto use for all Labels Text FieldTheStyleto use for all Text Fields ...
buttons[0]Bottom button in right cluster = CROSS (X) buttons[1]Right button in right cluster = CIRCLE buttons[2]Left button in right cluster = SQUARE buttons[3]Top button in right cluster = TRIANGLE Note:As Web follows the W3 spec, it might not be consistent with other platforms, and ...
突然死机时,可以在项目文件目录中找到Temp文件夹,双击文件夹,找到_Backupscenes文件夹,把后缀为....
When you are ready to publish your build, select a Platform and make sure that the Unity logo is next to the platform; if its not then click in the Switch Platform button to let Unity know which platform you want to build for. Finally press the Build button. You will be able to sele...
State");m_Target.States[index].Name=newName;m_Target.States[index].Position=newPosition;// 如果我们直接修改属性,而没有通过serializedObject,那么Unity并不会保存这些数据,Unity只会保存那些标识为dirty的属性EditorUtility.SetDirty(m_Target);}EditorGUIHelper.SetBoldDefaultFont(false);if(GUILayout.Button...