On the Mac I'm calling Unity from command line(or from gitlab CI) for building iOS that calls my Build method, but somewhere along switching platform to iOS and importing the assets, the whole process is just hanging and remains there forever. After trying to remove packages one by one ...
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(636f3dcfa105fe046803ce49395c4f0a) Importer(-1,00000000000000000000000000000000) -> (target hash: '31a0c186f52bb4297a6e1cda2c680034') in 0.001053 seconds
Assets3 Loading 04 Aug 20:33 zite 2.6.1 792afc1 Compare SteamVR Unity Plugin v2.6.1 (sdk 1.3.10) Upgrading from older versions Upgrading from anything from 2.3+ Delete SteamVR folder and import.Make sure to restart the editorafter everything imports successfully. Sometimes dlls get stuck in...
1. In the Project window, go to Assets > _InteractiveFaceFilter > Meshes.2. Drag the three pairs of glasses that you want to add to the app from the Project window into the Hierarchy. 3. In the Hierarchy, select each pair of glasses and check that its Transform Position property is ...
Moved some items (ReasoningAPIs, TemplateCollection, and ColorPreset) in the Assets/Create/MARS/ into a Developer/ submenu, as they're intended only for advanced users to customize MARS behavior. Make object creation preset button icons consistent. Plane vizualizer shader is no longer double sided...
The other thing that changed is now both scenes are available in the Projects Assets. There is also a "SceneLoad" asset that has a "C#" document icon. I make the mistake of clicking on it and it tries to load MonoDevelop again (freezing the Unity Editor ...
Editor: Created SelectionBase attribute. When applied to a script, GameObjects with that script on will work the same as prefab roots for Scene View picking. Editor: Implemented editing of Asset Labels for multiple assets at once. Editor: Exposed EditorGUI.MultiFloatField and EditorGUI.MultiProper...
Exporting assets. Importing mesh into Godot. Custom collision shapes. Material pipeline. Modifier stacking. Multi part modelling Requirements: Basic knowledge of Blender and Godot Know what Edit Mode and Object mode are. Understand what origins are, how to manipulate them. ...
Go to Assets > Import Package > Custom Package and select the FlutterUnityPackage.unitypackage file. Click on Import. After importing, click on Flutter and select the Export Android option (will export to android/unityLibrary) . Follow readme step 6.1 to configure ...
Asset Importers: The Editor hangs while opening a project when importing fbx assets (UUM-26676) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830)....