public void RotateAround (Vector3 point, Vector3 axis, float angle); 1. 围绕穿过世界坐标中的 point 的 axis 旋转 angle 度。 eg:绕着世界原点的y轴不断旋转 void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(Vector3.zero, Vector3.up, 20...
public function RotateAround(point: Vector3, axis: Vector3, angle: float): void; Description ワールド座標の point を中心とした軸( axis )で angle 度回転させます これはTransformの位置と回転が同時に変更されます。 function Update() { // Spin the object around the world origin at 20 ...
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f); void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(target, ...
//围绕着小球为中心,每秒1度物体围着小球 public Transform _Sphere;//引入小球 transform.RotateAround(_Sphere.position,Vector3.up, 1); 实验JS方法 function Update() {// Spin the object around the world origin at 20 degrees/second. //围绕世界坐标原点,每秒20度物体自旋 transform.RotateAround(Vector3....
围绕世界坐标的point点的axis旋转该变换angle度。 This modifies both the position and the rotation of the transform. 这个修改变换的位置和旋转角度。 JavaScript: function Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround (Vector3.zero, Vector3.up, ...
The motor makes the object spin around. Motor使对象旋转 MotorProperties of the Motor that are used if Use Motor is enabled. Target VelocityThe speed the object tries to attain.---对象设法达到的速度 ForceThe force applied in order to attain the speed.---用于达到目标速率的力 Free...
Notice that the Main Camera’s Gizmo is now rotated around the z-axis – this represents the axis of the object in its local coordinates. This is different compared to the Scene Gizmo, which shows the global space orientation. Switch to Global view to see the difference. ...
We first find the rotation around the y axis. Thus he is always centered on the y-axis // 2. When grounded we make him be centered // 3. When jumping we keep the camera rotation but rotate the camera to get him back into view if his head is above some threshold // 4. When ...
The transform.Rotate() function rotates the GameObject transform based on an angle specified by the Vector3 input. Euler angles are used to describe the orientation of a GameObject. In the case of a rotation, the object will be moved Euler angles z degrees around the z-axis, Euler angles ...
public void RotateAround(Vector3 point, Vector3 axis, float angle); // Spin the object around the target at 20 degrees/second. Transform target; transform.RotateAround(target.position, Vector3.up, 20 * Time.deltaTime); Transform.LookAt() // Points the positive 'Z' (forward) side of an ...