Rotate About Axis 绕设定的轴旋转 Sphere Mask 以半径为范围的球形遮罩 Transform 物体、观察、切线、世界坐标等的空间转换 Wave 波 Noise Sine Wave 正弦波 Sawtooth Wave 锯齿波 Square Wave 方形波 Triangle Wave 三角形波,先从0缓慢上升到1,然后立即下降到0(直角三角形) Procedural(预制程序的节点) Noise 噪声...
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); } @script RequireComponent(CharacterControlle...
// Sets the transforms rotation to rotate 30 degrees around the y-axisvecRotation = Quaternion.AngleAxis(30, Vector3.up);//use itvecAim = vecOrgin * vecRotation;9.关于3DMAX的单个模型小块全部在UNITY3D里面都被转-90度的问题。因为3DMAX**用右手坐标系…….FBX都会这样,导出.3DS就没什么问题。
var rotateSpeed : float = 3.0; function Update () { var controller : CharacterController = GetComponent(CharacterController); // Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward : Vector3 = transform.Transfor...
transform.Rotate (0, 0, -30 * Time.deltaTime); isrotatorA = true; } if (CheckAngle(transform.localEulerAngles.z)>30f) isrotatorA = false; if (CheckAngle(transform.localEulerAngles.z)<-30f) isrotatorD = false; } public float CheckAngle(float value) // 将大于180度角进行以负数形式输出...
public class ExampleClass :MonoBehaviour{ void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Vector3.right, Time.deltaTime); // ...also rotate around the World's Y axis transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }...
// Move translation along the object's z-axis transform.Translate(0, 0, translation); // Rotate around our y-axis transform.Rotate(0, rotation, 0); if (Input.GetKeyDown(KeyCode.Space)) { CalculateDistance(); } } 1.4 点积(Dot Product) ...
unity四元数控制物体的旋转,与Rotate的比较,wasd键控制场景前后左右,按下鼠标中键控制场景上下,滑动滚轮控制场景上下,缩放,鼠标左键控制相机视野的上下左右,程序员大本营,技术文章内容聚合第一站。
JavaScript => Rotate(eulerAngles: Vector3, relativeTo: Space = Space.Self): void; C# => void Rotate(Vector3 eulerAngles, Space relativeTo = …
The example below rotate the object 1 degree clockwise in the Y axis: transform.Rotate (0, 1, 0); To best understand the difference between both methods, if you use the first one in an Update method you'll see the object static rotated 90 degrees in the Y axis. The second exampl...