给Sprite_1 添加 UISlider 组件: NGUI 菜单 -> Attach -> Slider Script [脚本] 给Sprite_1 添加子物体 Sprite_2 ,调整好尺寸和 Sprite_1 保持一致 给Sprite_1 添加子物体 Sprite_3 ,调整大小,作为滑块,Depth值设置比前两者高,让其显示在最前面,为 Sprite_3 添加 BoxCollider 将Sprite_1 拖动到 UISlid...
void Update() { //Simple movement in x and z axes float xAxis = Input.GetAxis("Horizontal") * m_Speed; float zAxis = Input.GetAxis("Vertical") * m_Speed; transform.Translate(new Vector3(xAxis, 0, zAxis)); } void FixedUpdate() { //Test to see if there is a hit using a ...
Qhierarchy 你管理一个有几千物体的场景,点击单个物体,关掉它显示,或者修改它的static方式之类的根本就是噩梦,用Qherarchy的话,稍微点击下小眼睛关闭就好,对我来说是必备插件,而且可以很容易查找到物体是否有attach script,以及脚本是否出错,非常好使。 我知道很多人是用Hierachy2 的,那个的功能和Qhierarchy类似,但是...
// for the jump button directly so this script can also be used by AIs. [System.NonSerialized] public bool inputJump = false; [System.Serializable] public class CharacterMotorMovement { // The maximum horizontal speed when moving public float maxForwardSpeed = 10.0f; public float maxSidewaysSp...
In addition to animating movement, the editor also allows you to animate variables of materials and components and augment your Animation Clips with Animation Events, functions that are called at specified points along the timeline. 2.1 Using the Animation view The Animation window is linked with ...
Program a visual script Tutorial Configure your visual script with variables Tutorial Programming fundamentals in visual scripts Tutorial Challenge: Control your character with Visual Scripting 项目 初级 +60 XP 2 小时30 分钟 (142) 摘要 2021.1
Bake into Pose Bake root rotation into the movement of the bones. Disable to store as root motion. Based Upon Basis of root rotation. Original Keep the original rotation from the source file. Root Node Rotation Use the rotation of the root node. Only available for the Generic Animation Type...
1/10 Easy 2D Player Movement LG Lost Relic Games (15) (193) $9.99 Taxes/VAT calculated at checkout License type: Single Entity Single Entity Recommended for individuals and small businesses. Multi Entity Recommended for large enterprises working across multiple locations. ...
Smooth Movement to a Point The following formula is the holy grail of animation: The holy grail of 2D animation in Unity where 0 < slidespeed < 1. I recommend 0.1f as a good slidespeed value. This formula will allow you to animate your objects beautifully to a point. This is extremely...
用示例代码创建一个脚本文件,并将其放在你的项目文件夹中(右键单击Unity中的Project窗口并选择Create->C# Script,然后将上面的代码示例复制粘贴到文件中保存)。 在Unity中创建一个Cube GameObject(菜单:GameObject->3D Object->Cube).要向它添加你的新脚本,可以将脚本从Project窗口拖放到Inspector窗口中。