https://www.youtube.com/watch?v=VkpB1dNqwoE请打开CC字幕===原标题===Scriptable Objects Made EASY for Unity Beginners!===视频简介===学习如何在 Unity 中使用 Scriptable Objects 简化你的游戏开发过程!在这段视频中,我们将深入探讨什么是 Scriptable Objects, 视频
https://www.youtube.com/watch?v=geq7lQSBDAE, 视频播放量 962、弹幕量 0、点赞数 40、投硬币枚数 10、收藏人数 54、转发人数 1, 视频作者 胧雨夜, 作者简介 用像素和代码构建世界~交流群号看简介~,相关视频:【unity教程】使用新输入系统进行持久化的控制重绑定,【unity
D 表示ItemDat的类型publicabstractclassDataManager<T,D>:MonoBehaviour{#regionVariablesprotectedDictionary<T,D>dataDictionary=default;#endregion#regionPublic MethodspublicDictionary<T,D>GetAllDataObjects(){returndataDictionary.ToDictionary(k=>k.Key,v=>v.Value);}publicDGetDataObject...
See inGlossary. Instead, you need to save them as Assets in your Project. When you use the Unity Editor, you can save data to ScriptableObjects while editing and at runtime because ScriptableObjects use the Editor namespace and Editor scripting. In a deployed build, however, you can’t us...
1.2.2 创建对象数据:Scriptable Object Item.cs 脚本 以下是对应的完整代码: using System.Globalization; using UnityEngine; namespace DatabaseSystem.ScriptableObjects { [CreateAssetMenu(menuName = "Demo/Items/Item Data")] public class ItemData : ScriptableObject ...
本页介绍如何使用 ScriptableObjects 作为数据容器,将数据与游戏代码中的逻辑分开。 这是六个迷你指南系列中的第二部分,旨在帮助 Unity 开发人员使用电子书附带的 演示《 使用ScriptableObjects 在 Unity 中创建模块化游戏架构》。 该演示的灵感来自经典的球和桨街机游戏机制,并展示了 ScriptableObjects 如何帮助您创建可...
Static Methods MethodDescription CreateInstance Creates an instance of a scriptable object. Messages MessageDescription Awake Called when an instance of ScriptableObject is created. OnDestroy This function is called when the scriptable object will be destroyed. OnDisable This function is called when the sc...
在多材质编辑器中,MaterialArrayDrawers类实现了MultiMaterialEditor和MultiMaterialDataEditor中材质编辑器框的绘制。如果想为自己的Scriptable Object定制检视窗口并支持直接将其用于组件,可以完全复用该多材质编辑器代码。 当尝试在另一编辑器的OnInspectorGUI方法中绘制材质编辑器时,出于对性能与交互限制的考虑有些重要事项...
Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help se
In this recorded live training session from August 2016, we create a flexible player ability system which includes player abilities with cool downs, similar to those seen in MOBA or MMO games. The approach uses scriptable objects and is designed to allow