Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { [DrawGizmo (GizmoType.Selected | GizmoType.Active)] static void DrawGizmoForMyScript (MyScript scr, GizmoType gizmoType) { Vector3 po...
UnityEditor.WebScriptObject Class UnityEditor added 4.5.0 UnityEditor.WebView Class UnityEditor added 4.5.0 UnityEditor.XboxOneRunMethod Enum UnityEditor added 4.5.0 AnimBool Class UnityEditor.AnimatedValues added 4.5.0 AnimFloat Class UnityEditor.AnimatedValues added 4.5.0 AnimQuaternion Class Unity...
模式一:先点Generate Script自动生成[SerializeField]变量,然后点击Bind Properties将组件赋值给[SerializeField]变量; 优点是可以在Inspector面板上显示出每一个变量值,缺点是由于某种bug,直接生成完[SerialzedField]变量代码后,即使做了等待脚本编译和资源导入全部完成后再对[SerializeField]变量赋值,依然会出现"Type mismatch...
using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { [DrawGizmo (GizmoType.Selected | GizmoType.Active)] static void DrawGizmoForMyScript (MyScript scr, GizmoType gizmoType) { Vector3 position = scr.transform.position; if(Vector3.D...
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector. ResetReset to default values. 本网站使用cookies来增强用户体验并分析我们网站的性能和流量。我们还与我们的社交媒体、广告和分析合作伙伴共享有关您使用我们网站的信息。接受Cookies,即表示您同意将...
In Unity's .NET 3.5 scripting runtime, the auto-property syntax makes it easy to quickly define uninitialized properties, but initialization has to happen elsewhere in your script. Now with the .NET 4.x runtime, it's possible to initialize auto-properties in the same line: ...
HideInInspector 在变量上使用这个属性,可以让public的变量在Inspector上隐藏,也就是无法在Editor中进行编辑。 ImageEffectOpaque 在OnRenderImage上使用,可以让渲染顺序在非透明物体之后,透明物体之前。 例子 [ImageEffectOpaque] void OnRenderImage (RenderTexture source, RenderTexture destination){ ...
In theInspectorwindow, click theAdd Componentbutton. Search forArcGIS Camera Controllercomponent and attach it to the camera. Set a fixed data loading point It is not a requirement to attach anArcGIS Cameracomponent to your active camera. In some cases, you may want to use anArcGIS Cameraas ...
Editor: Implemented display of fully qualified script name in execution order inspector. Graphics: Added Texture2D.EncodeToJPG. Graphics: GPU Skinning on OpenGL ES 3.0 now supports at least 4096 bones per mesh on all GL ES 3.0 targets.
这个属性是Unity4.5之后提供的新功能,可以在Inspector上面对变量追加一个右键菜单,并执行指定的函数。 例子: public class Sample : MonoBehaviour { [ContextMenuItem("Reset", "ResetName")] public string name = "Default"; void ResetName() { name = "Default"; ...