萌新求助:点光源太多..之前拿了个别人的demo作为游戏地图可是别人做了很多类似篝火和pointlight的光源,我做了后处理降低曝光没有作用并且我把点光源全部禁用还是有白花花的地方,我不知道是粒子还是什么导致的有没有解决办
打开Scene选项卡。 将光照设置资源拖到Lighting Settings字段,或单击Lighting Settings字段右侧的图标,并从列表中选择光照设置资源。 您还可以从脚本将光照设置资源指定给活动场景。为此,请加载光照设置资源以获取LightingSettings类的实例,然后使用"Lightmapping.lightingSettingsAPI 将该LightingSettings` 实例指定给活动场景。
如果您的项目使用内置渲染管线,则 Scene 视图具有多种绘制模式,可以帮助您了解和调试场景中的光照。使用Scene 视图控制栏选择所需的绘制模式。Shading ModeShadedShading Mode 的默认设置为 Shaded。此选项表示场景根据当前的光照设置完全点亮。MiscellaneousShadow Cascades...
单击scene Gizmo工具中间的方块或下方的文字,可以在Isometric Mode(等角投影模式)和Perspective Mode(透视模式)之间切换。 Scene View Control Bar(场景视图控制栏) 实体模式:为用户提供多种场景渲染模式,默认选项是Shaded.切换模式不会改变游戏最终的显示方式,只改变场景物体在Scene视图中的显示方式。 2D/3D场景视图转换...
By default, every new Unity scene contains a Directional Light. In Unity 5, this is linked to the procedural sky system defined in the Environment Lighting section of the Lighting Panel (Lighting>Scene>Skybox). You can change this behaviour by deleting the default Directional Light and creating...
二、Scene 1、如果选择生成LightMap 要关闭实时光,开启烘培光 lighting mode为Mixed时(mode可以为Realtime:实时光 Bake烘焙光照,Mixed是在实时光和烘焙光之间),lighting settings的Mixed Lighting可用于设置混合的方式: Baked Indirect Player Settings Quality中可以设置Shadows Distance ...
MRTK-Unity is a Microsoft-driven project that provides a set of components and features, used to accelerate cross-platform MR app development in Unity. You'll use the MRTK to rapidly build immersive interaction with the 3D model of the wind turbine in your Scene. In ...
using SaintsField; [Scene] public int _sceneInt; [Scene] public string _sceneString; SortingLayer A dropdown selector for sorting layer, plus a "Edit Sorting Layers..." option to directly open "Sorting Layers" tab from "Tags & Layers" inspector where you can change sorting layers. AllowMu...
We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspect...
This can be used for adjusting the brightness of your dynamic objects in the scene that sample the lighting through light probes. In addition, there is no need to bake to change intensity, it simply post-processes the present data. By default, it is not possible to change the brightness ...