public static void QueueOnMainThread(Action<object> taction, object tparam) { QueueOnMainThread(taction, tparam, 0f); } public static void QueueOnMainThread(Action<object> taction, object tparam, float time) { i
• Runs on the main thread when(运行在主线程上当: • Mono exhausts the heap space( Mono耗尽堆空间) • Or user calls System.GC.Collect()(或用户调用 System.GC.Collect()) • Finalizers终结器 • Run on a separate thread(运行在一个单独的线程上当: • Controlled by ...
{publicText mText;voidStart(){Loom.Current.StartUp();// 用Loom的方法调用一个线程Loom.RunAsync(()=>{Thread thread=newThread(RefreshText);thread.Start();});}voidUpdate(){}privatevoidRefreshText(){// 用Loom的方法在Unity主线程中调用Text组件Loom.QueueOnMainThread((param)=>{mText.text="Hello...
You access Loom using Loom.Current - it deals with creating an invisible game object to interact with the games main thread. 我们只需要关系两个函数:RunAsync(Action)和QueueOnMainThread(Action, [optional] float time) 就可以轻松实现一个函数的两段代码在C#线程和Unity的主线程中交叉运行。原理也很简单...
Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread ...
Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread ...
get_isActiveAndEnabled can only be called from the main thread. 意思是Unity中的组件只能运行在Unity的主线程中,无法在新开的线程中调用Unity的组件。 用Loom实现多线程与主线程交互 usingUnityEngine; usingSystem.Collections; usingSystem.Collections.Generic; ...
Threads on a Loom Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread ...
通常情况下,新建的脚本要挂载到游戏对象上才能运行,如果在脚本中的方法前使用[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)],可以不用挂载到任何游戏对象上即可在程序运行时执行此方法,方便在在程序初始化前做一些额外的初始化工作。如下代码所示: ...
协程和 MonoBehaviour 的 Update函数一样也是在MainThread中执行的。使用协程你不用考虑同步和锁的问题。 Unity中协程的执行原理 UnityGems.com给出了协程的定义: A coroutine is a function that is executed partially and, presuming suitable conditions are met, will be resumed at some point in the future ...