4 调整好Scene面板中的视角后,选中层级(Hierarchy)面板中的"Main Camera",点菜单"GameObject"-->"Align With View",将主摄像机位置调整到Scene面板中所看到的视角。5 与上一步相同,在层级(Hierarchy)面板中,点鼠标右键,在弹出菜单中选“3D Object”-->"Cube"(立方体),然后点检视(Inspector)面板中的Tr...
void RotateCamera() { if (Input.GetMouseButtonDown(1)){ isActivated = true; } // if mouse button is let UP then stop rotating camera if (Input.GetMouseButtonUp(1)) { isActivated = false; } if (target && isActivated) { y -= Input.GetAxis("Mouse Y") * ySpeed; x += Input.GetAxis...
public bool cameraIsRotate=true; //判断相机是否跟随人物旋转(点击鼠标左键可观看角色) private float h1; //点击鼠标右键,存储鼠标X方向位移 private float h2; //点击鼠标左键,存储鼠标X方向位移 float currentOnClickMouse1AngleY = 0; //鼠标右击时人物当前的Y轴度数 float currentCameraAngleY = 0; //...
该脚本可以用于即时战略类游戏的视角,提供了缩进,拉伸,旋转。同时按住鼠标右键不放,移动鼠标可以实现第一人称视角的效果。 1usingUnityEngine;2usingSystem.Collections;34publicclassCameraController : MonoBehaviour {567publicfloatnear =20.0f;8publicfloatfar =100.0f;910publicfloatsensitivityX =10f;11publicfloatsensi...
以下是CameraOrbit代码 usingUnityEngine; usingSystem.Collections; usingSystem.Collections.Generic; /// /// Adaptation of the standard MouseOrbit script to use the finger drag gesture to rotate the current object using /// the fingers/mouse around a target object ...
采用transform.RotateAround方法,让Camera根据Player的位置旋转 1privatevoidRotateView()2{3//鼠标右键按下可以旋转视野4if(Input.GetMouseButtonDown(1))5isRotating =true;6if(Input.GetMouseButtonUp(1))7isRotating =false;89if(isRotating)10{11Vector3 originalPosition =transform.position;12Quaternion originalRota...
RightArrow)) { StartCoroutine(RotateCamera(pivotPos, pivotPos.forward, -36*5)); } } IEnumerator RotateCamera(Transform target, Vector3 axis, int angle) { int direction = angle > 0 ? 2 : -2; int times= Mathf.Abs(angle); for (int i = 0; i < times; i+=2) { mainCamera....
Component > Pixel Crushers > Dialogue System > Actor > Always Face Camera 始终面对摄像机使游戏对象始终面对主摄像机。 属性 属性 功能 YAxis 只能在y轴上转动。 Rotate 180 如果对象是面向后的,则勾选。 Bark Group Member Component > Pixel Crushers > Dialogue System > Actor > Bark Group Member 对话...
Rotate:按指定的欧拉角旋转 RotateAround:按给定旋转轴和旋转角度旋转 LookAt:旋转使得自身的前方向指向目标的位置 Find:通过名字查找子物体并返回,返回值类型为transform IsChildOf:判断是否是指定对象的子对象 TransformDirection:将一个向量从局部坐标系变换到世界坐标系 ...
Move the project folder to a logical directory on your computer (e.g. a folder called “Create with VR” on your desktop). 3. Add the VR Room project to the Unity Hub: Open theUnity Hub. Add your VR Room Project to the list of projects in the Unity Hub. If you are not sure ho...