Render Graph Viewer功能为Unity的渲染管线提供了可视化支持,帮助用户清晰了解渲染资源的使用情况。此外,新的构建配置选项为开发者提供了更为简便的发布流程,无需每次都编写繁琐的配置代码。2.3.【多人游戏功能和性能分析】Unity在多人游戏开发中的工具支持相当全面,不仅提供了必要的多人游戏工具和服务
新的Render Graph API 还可简化自定义通道(custom pass)注入的工作流程,能够使用 Custom Raster 和 Custom Passes 扩展渲染管线,并可通过新的 Context Container 可靠地访问所有所需的管线资源。 最后,通过新的 Render Graph Viewer 工具,开发者现在可以直接在编辑器中分析引擎的渲染通道创建和帧资源使用情况,从而简化...
UnityEditor.Rendering.RenderGraphViewer.UpdatePanelHeights () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/RenderGraph/RenderGraphViewer.SidePanel.cs:390) *Actual results:* No errors in the Console, if the RG Viewer was the active...
📊 Render Graph Viewer让当前的渲染管线可视化,一眼看出管线前后结构流程。👥🎮 多人游戏方面,Unity 提供一个精选列表,包含与你的项目相关的所有多人游戏工具和服务,可在需要时随时使用。🔥功能详情与后续计划详情可戳👉OUUG 深圳站 | Unity 6 新功能详细介绍和演示🔥演讲视频可通过👉OUnity 6新功能...
为RenderGraph和Render Graph Viewer添加了RayTracingAccelerationStructure的支持。 为Texture2DArrays添加了mipmap限制支持。 为Texture2DArrays添加了mipmap剥离支持。 为LoadImage添加了提供tiled EXR图像的支持。 允许暴露光线追踪加速结构的构建标志,以平衡构建时间与GPU上的光线追踪速度和内存消耗。在创建和构建RayTracing...
Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over - Oct 09, 2024 *Steps to reproduce:* # Open a URP Project # Navigate to Window > Analysis > Render Graph Viewer # Observe the Kebab menu buttons on the right side ...
Por fim, com a nova ferramentaRender Graph Viewer, agora você pode analisar a criação da passagem de renderização do mecanismo e o uso de recursos de quadro diretamente no Editor, simplificando a depuração e a otimização do pipeline de renderização. ...
The Render Graph Viewer window, now available in Unity 6 In addition to the guide, you can also watch our new Introduction to the Render Graph in Unity 6 tutorial. This video explores the Render Graph system and shows you techniques like how to create a dither effect Renderer Feature by us...
Efficient log writing with Logger and seamless, performance-optimized log inspection with Viewer - even in cases of unexpected game crashes. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options...
View: When you want to use the viewer coordinates. It’s useful when you want to use the position and direction the viewer is facing to affect your Shader. World: This option is useful when you want to use the coordinate system for the entire Scene. Useful for when you want to use th...