1[MenuItem("Edit/Cleanup Missing Scripts")]2staticvoidCleanupMissingScripts ()3{4for(inti =0; i < Selection.gameObjects.Length; i++)5{6vargameObject =Selection.gameObjects[i];78//We must use the GetComponents array to actually detect missing components9varcomponents = gameObject.GetComponents...
private static void RemoveMissingScriptsInFolder(string folderPath) { string[] assetPaths = AssetDatabase.GetAssetPathsFromAssetFolder(folderPath); List<string> missingScripts = new List<string>(); foreach (string assetPath in assetPaths) { if (assetPath.EndsWith(".cs")) // Assuming script...
4.2 典型案例B The AssetBundle 'xxx' could not be loaded because t references scripts that are not compatible with the currently loaded ones. Rebuild the AssetBundle to fix this error. 包体热更时,若仅更新预制体,则预制体的序列化属性必须与出包时一致,包括顺序 4.3 典型案例C E/Unity: Unable to ...
var missingScriptsFiles = refScriptIds .Where(kv => !allScriptsIds.Contains(kv.Key)) .Select(kv => kv.Value) .ToList() .Fold((a,b)=>newHashSet<string>(a.Concat(b)),newHashSet<string>()); Debug.LogError("--->\nMissingFiles: "missingScriptsFiles.Count); missingScriptsFiles.ForEac...
20. 一键清理prefab丢失脚本Missing Scrips, GameObjectUtility.RemoveMonoBehavioursWithMissingScript(pfb); [MenuItem("Game Framework/GameTools/Clear Missing Scripts【清除Prefab丢失脚本】")] public static void ClearMissingScripts() { var pfbArr = AssetDatabase.FindAssets("t:Prefab"); foreach (var item ...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
RemoveScriptableObjectsWithMissingScriptRemoves any ScriptableObject instances from the given asset file which cannot be loaded because their scripts could not be found. RemoveUnusedAssetBundleNamesRemove all the unused assetBundle names in the asset database. ...
To create a new entry, clickAdd(+). To remove an entry, clickRemove(-). When you have added all desired arguments, clickApplyto include your additional arguments in future compilations. ClickRevertto reset this list to the most recent applied state. ...
其实不需要实例化也能查找,你依然直接用GetComponentsInChildren<>(true),对传true即可。。。这样搞还很麻烦。。。唯一关注是能否把Missing的脚本序列化找出来?? 使用GetComponentsInChildren<>(true) 可以直接把Project视图里的子对象找出来!!! return; 代码...
using UnityEditor; using UnityEngine; public class RemoveMissingScripts : EditorWindow { static int m_goCount; static int m_missingCount; [MenuItem("GameObject/Remove Missing Scripts")] static void Apply() { var beginTime = System.DateTime.UtcNow.Ticks; m_goCount = 0; m_missingCount = 0...