Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
给定几个目录,遍历其中的Prefabs,当一个prefab有脚本组件ScriptA.cs时,删除这个组件,并添加脚本组件ScriptB.cs。代码如下: usingUnityEngine;usingUnityEditor;publicclassScriptComponentsModifier:MonoBehaviour{privatestaticstring[]MyFolders=newstring[]{"Assets/Resources/Res1","Assets/Resources/Res2"};[MenuItem("M...
For example, use a custom editor to change the appearance of the script in the Inspector. You can attach the Editor to a custom component by using theCustomEditorattribute. There are multiple ways to design custom Editors. If you want the Editor to support multi-object editing, you can use...
语言:中文 脚本API UnityEngine Other class in UnityEditor / 继承自:TextAsset 描述 脚本资源的表示。 该类表示存储在项目中的 C#、JavaScript 和 Boo 文件。 公共函数 GetClass返回该脚本实现的类的 System.Type 对象。 静态函数 FromMonoBehaviour返回包含特定 MonoBehaviour 的 MonoScript 对象。
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
unity-settings-external tools-external script editor 编辑器报错:Error building Player: Currently selected scripting backend (IL2CPP) is not installed. Open Unity Hub. Click on the "Installs" tab. Find the Unity version you're using for your project and click on the three dots to the right ...
新建两个文件夹Script,Editor,将我们的脚本都放在Script里,新建一个脚本ChangeObjInfor,再新建一个脚本SceneEditor 让SceneEditor继承Editor类,在这里,我们要使用Editor类,就必须把脚本放在Editor文件夹中,才能驱动这个脚本。 引用一下Editor的命名空间UnityEditor,我们需要在Scene场景中绘制一个UI,需要使用OnSceneUI的方法...
usingUnityEngine;usingSystem.Collections;publicclassExampleClass:MonoBehaviour{privateCamera cam;privateCustomComponent comp;voidStart(){ cam = Camera.main; comp = GetComponent<CustomComponent>(); }voidUpdate(){// Goodthis.transform.position = cam.transform.position + cam.transform.forward *10.0f;// ...
9、EditorUtility.DisplayProgressBar public static void DisplayProgressBar(string title, string info, float progress); 这个方法可以用来显示进度条。 AI检测代码解析 using UnityEditor; using UnityEngine; using System.Collections; // Simple Editor Script that fills a bar in the given seconds. ...
script = GetComponent(ScriptName);script.DoSomething (); ◆ function GetComponentInChildren (t : Type) : Component 描述:返回type类型组件,这个组件位于GameObject或任何它的子物体上,使用深度优先搜索。只有激活的最贱会被返回。var script : ScriptName = GetComponentInChildren(ScriptName);script.DoSomething...