Unity用代码实现Remove Missing Script 1[MenuItem("Edit/Cleanup Missing Scripts")]2staticvoidCleanupMissingScripts ()3{4for(inti =0; i < Selection.gameObjects.Length; i++)5{6vargameObject =Selection.gameObjects[i];78//We must use the GetComponents array to actually detect missing components9va...
20. 一键清理prefab丢失脚本Missing Scrips, GameObjectUtility.RemoveMonoBehavioursWithMissingScript(pfb); [MenuItem("Game Framework/GameTools/Clear Missing Scripts【清除Prefab丢失脚本】")] public static void ClearMissingScripts() { var pfbArr = AssetDatabase.FindAssets("t:Prefab"); foreach (var item ...
同样需要将该脚本放置到Editor文件夹下面,点击菜单栏中的Tool/Missing Reference 即可实现丢失脚本的查找,它可以分成多个部分查找,自己可以去测试一下。
[MenuItem("Edit/Cleanup Missing Scripts")] staticvoidCleanupMissingScripts() { for(inti=0;i<Selection.gameObjects.Length;i++) { vargameObject=Selection.gameObjects[i]; // We must use the GetComponents array to actually detect missing components varcomponents=gameObject.GetComponents<Component>();...
其实不需要实例化也能查找,你依然直接用GetComponentsInChildren<>(true),对传true即可。。。这样搞还很麻烦。。。唯一关注是能否把Missing的脚本序列化找出来?? 使用GetComponentsInChildren<>(true) 可以直接把Project视图里的子对象找出来!!! return; 代码...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
Don’t allocate more memory than necessary in your scripts. Track mono heap size and usage with theinternal profiler Note:with Unity 3.0, the scene loading implementation has changed significantly and now all scene assets are preloaded. This results in fewer hiccups when instantiating game objects...
RemoveScriptableObjectsWithMissingScriptRemoves any ScriptableObject instances from the given asset file which cannot be loaded because their scripts could not be found. RemoveUnusedAssetBundleNamesRemove all the unused assetBundle names in the asset database. ...
Note: To more easily see differences in UI performance, it is generally advisable to disable all of the trace categories aside from “Rendering”, “Scripts” and “UI”. This can be done by clicking on the colored boxes beside the name of the trace category on the left-hand side of the...
This invalidates the File GUID and Local ID of the Object's Instance ID, and any live references to the unloaded Objects will become "(Missing)" references. From C# scripts, attempting to access methods or properties on an unloaded object will produce a NullReferenceException. If AssetBundle....