"Reloading script assemblies" 通常涉及重新编译项目中的所有脚本。这个过程有时可能会变得很慢,尤其是在...
unity 提供了两个API EditorApplication.LockReloadAssemblies();和EditorApplication.UnlockReloadAssemblies();一个加锁,一个解锁. 配合Enter Play Mode Setting 就可以大大减少时间. 效果图:使用方法 脚本导入Editor文件夹之后,菜单栏Tools->Tools/开启手动Reload Domain ,然后需要reload 时候按下Ctrl+t即可.新...
Unity 从资源变更列表中收集与代码相关的文件,递送给脚本编译管线(script compilation pipeline)。然后编译器根据脚本文件和 assembly definition 文件生成程序集(Assemblies)。 4.5 重载脚本域(Reload the domain) 域重载(Domain Reloading)处理会完全重置脚本的状态,包括重置所有静态字段和静态事件句柄。任意脚本的变更,都...
2. Create a new C# Script 3. Make any change in the Script and save Expected result: The domain is reloaded when the Editor is in focus Actual result: The domain is reloaded when the Editor is in the background and a "Reload Script Assemblies...
TypeCache Provides methods for fast type extraction from assemblies loaded into the Unity Domain. TypeDB Container for holding information about script type and property data. Undo Lets you register undo operations on specific objects you are about to perform changes on. UnityEventTools Editor tools...
Unity editor: Add option to disable reloading assemblies during Play mode. Only for Unity 2018.1 and below (#520) Unity editor: Only write .csproj file to disk if it's changed (requires Unity 2018.1+) Unity editor: Fix crash with Unity 5.6.x (#660) Unity editor: Support Roslyn compiler...
Domain reload. Resets the scripting state, by reloading the scripting domain. Scene reload. Resets the Scene state, by reloading the Scene. Update scene. This happens twice; once without rendering, and once with rendering.The combined tasks of domain reload and scene reload resets the scripting ...
Unity editor: Add option to disable reloading assemblies during Play mode. Only for Unity 2018.1 and below (#520) Unity editor: Only write .csproj file to disk if it's changed (requires Unity 2018.1+) Unity editor: Fix crash with Unity 5.6.x (#660) Unity editor: Support Roslyn compiler...
Hot reloading refers to the process where Unity imports and applies any changes to scripts and assets while the Editor is open. 其实就是打开UnityEditor时Unity自动导入和刷新更改后的文件的过程,比如更改了一个C#脚本,回到Unity,Unity就会自动hot reloading来编译该脚本 ...
Fixed local deployment of Unity assemblies for code completion in the event of an IO error (such as read-only files, or files locked by Visual Studio). Fixed a regression where opening a script from Unity wouldn't focus the file if it was already opened in Visual Studio. Fixed performance...