Unity Reloading script assemblies很慢?重新打开项目就很快了呢?"Reloading script assemblies" 通常涉及...
2. Create a new C# Script 3. Make any change in the Script and save Expected result: The domain is reloaded when the Editor is in focus Actual result: The domain is reloaded when the Editor is in the background and a "Reload Script Assemblies...
unity 提供了两个API EditorApplication.LockReloadAssemblies();和EditorApplication.UnlockReloadAssemblies();一个加锁,一个解锁. 配合Enter Play Mode Setting 就可以大大减少时间. 效果图:使用方法 脚本导入Editor文件夹之后,菜单栏Tools->Tools/开启手动Reload Domain ,然后需要reload 时候按下Ctrl+t即可.新...
则直接进入,如果没有reload则会强制reload(主要是为了重置static数据); 如果为Enable Fully Manually Reload=true,不会执行任何相关reload,进入play模式也不会重置static数据,具体查看Unity - Manual: Domain Reloading (unity3d.com)
EditorApplication.LockReloadAssemblies public static void LockReloadAssemblies (); 説明 Assembly の再コンパルを行わないようにロックします。 For example during drag operations you might want to prevent assembly reloading to not lose state during the drag. Each LockReloadAssemblies must be matched...
Event functions in the MonoBehaviour script lifecycle. Event functions skipped when domain reload is disabled are highlighted blue. Event functions skipped when scene reload is disabled are highlighted green.What Unity does when scene reloading and domain reloading are both enabled...
Unity 从资源变更列表中收集与代码相关的文件,递送给脚本编译管线(script compilation pipeline)。然后编译器根据脚本文件和 assembly definition 文件生成程序集(Assemblies)。 4.5 重载脚本域(Reload the domain) 域重载(Domain Reloading)处理会完全重置脚本的状态,包括重置所有静态字段和静态事件句柄。任意脚本的变更,都...
.NET Core Mono暂时不支持assembly reloading,这意味着我写C#代码,需要手动重新编译,那我开启游戏Editor在里面写脚本时,我肯定希望是Runtime重新load assembly的,不可能我每次改脚本都要重启引擎 获取Mono对应的Debug和Release版本的库文件 这里需要的库文件分为两类:.NET原生的库文件和Mono提供的库文件。 这里选择直接...
Moreover, hot reloading is supported for Visual Studio, Rider and other debuggers with .NET 6 hot reloading feature enabled. Note that you can only debug managed code!Because the game code is unmanaged (i.e. Il2Cpp), you cannot directly debug the actual game code. Consider using native de...
Hot reloading refers to the process where Unity imports and applies any changes to scripts and assets while the Editor is open. 其实就是打开UnityEditor时Unity自动导入和刷新更改后的文件的过程,比如更改了一个C#脚本,回到Unity,Unity就会自动hot reloading来编译该脚本 ...