Under this menu item is a "Dissect mono" option, which gives us some dnSpy-like functionality. The window that pops up also gives a treeview, showing the loaded "assemblies" - we're concerned with the "Assembly-CSharp.dll" assembly/file. As with dnSpy, the classes should be listed......
Modul ScriptingAssemblies.JSON: {"root":[{"assemblyName":"Unity.2D.Animation.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.2D.SpriteShape.Runtime","nameSpace":"","className":"$BurstD...
RuntimeInitializeOnLoads.json ScriptingAssemblies.json boot.config Il2CppData/Metadata/global-metadata.dat Resources/unity_default_resources 3.2. 启动流程 下面会按启动流程,过一遍JS的源代码。帧循环的启动,操作响应事件的注册都在这里面,本章节开始的几个问题,就不另外再说了。 小游戏页面的加载从index.html开...
publicstringAddAssemblies() { Assembly mainAssembly = Assembly.GetExecutingAssembly(); stringrootDir = Directory.GetParent(mainAssembly.Location).FullName; stringpluginsPath = Path.Combine(rootDir,"Plugins.dll"); Assembly pluginsAssembly = Assembly.LoadFile(pluginsPath); _runtime.LoadAssembly(mainAssembly)...
Assemblies UnityEditor Unity OtherAssetBundle.LoadAsset Other Versions Leave feedback public Object LoadAsset(string name); Description Loads asset with name from the bundle. You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file ...
RequestScriptReload The Unity Editor reloads script assemblies asynchronously on the next frame. This resets the state of all the scripts, but Unity does not compile any code that has changed since the previous compilation. RevealInFinder Opens a Finder window (macOS) or File Explorer window (Mi...
Must ship managed assemblies (.dll files that mono or .net produces). Tip: Use IL2CPP to both develop and ship your project. If iteration times end up being too slow using IL2CPP, switch temporarily to the Mono scripting backend during development to improve iteration speed. Note: The defau...
6. 点击菜单【InjectFix/Fix】,生成 patch 文件,注意默认生成在工程的根目录下,拷贝 patch 文件到 Assets\Resources 目录下,因为 helloworld 测试用的是 Resources.Load 7. 将 5 修改的代码还原为 4 的原始代码,待编译完成,此时游戏的代码应该还是错误的 8. 点击菜单【InjectFix/Inject】,对代码插桩 9. 启动游戏...
Standard Assets is actually /Assets/Standard Assets. The build process for your scripts runs through four phases to generate assemblies. Objects compiled in Phase 1 can’t see those in Phase 2 because they haven’t yet been compiled. This is important to know when you’re mixing UnityScript ...
when using the larger .NET 4.x profile, some of the assemblies shipped with Unity aren't referenced by default. To use these APIs, you must manually add an assembly reference. You can view the assemblies Unity ships with in theMonoBleedingEdge/lib/monodirectory of your Unity editor installat...