Assemblies UnityEditor Unity OtherAssetBundle.LoadAsset Other Versions Leave feedback public Object LoadAsset(string name); Description Loads asset with name from the bundle. You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file ...
Under this menu item is a "Dissect mono" option, which gives us some dnSpy-like functionality. The window that pops up also gives a treeview, showing the loaded "assemblies" - we're concerned with the "Assembly-CSharp.dll" assembly/file. As with dnSpy, the classes should be listed......
plus additional APIs). Choose this option when using libraries that access APIs not included in .NET Standard 2.1. Produces larger builds and any additional APIs available aren’t necessarily supported on all platforms. For more information, refer toReferencing additional class library assemblies. ...
RuntimeInitializeOnLoads.json ScriptingAssemblies.json boot.config Il2CppData/Metadata/global-metadata.dat Resources/unity_default_resources 3.2. 启动流程 下面会按启动流程,过一遍JS的源代码。帧循环的启动,操作响应事件的注册都在这里面,本章节开始的几个问题,就不另外再说了。 小游戏页面的加载从index.html开...
Must ship managed assemblies (.dll files that mono or .net produces). Tip: Use IL2CPP to both develop and ship your project. If iteration times end up being too slow using IL2CPP, switch temporarily to the Mono scripting backend during development to improve iteration speed. Note: The defau...
stringrootDir = AddAssemblies(); LoadPlugins(rootDir); } publicvoidSetStreams() { PythonStream stream =newPythonStream(_box); _runtime.IO.SetOutput(stream, Encoding.UTF8); _runtime.IO.SetErrorOutput(stream, Encoding.UTF8); } publicstringAddAssemblies() ...
Modul ScriptingAssemblies.JSON: {"root":[{"assemblyName":"Unity.2D.Animation.Runtime","nameSpace":"","className":"$BurstDirectCallInitializer","methodName":"Initialize","loadTypes":2,"isUnityClass":true},{"assemblyName":"Unity.2D.SpriteShape.Runtime","nameSpace":"","className":"$Burst...
[fix] Fixes the bug where the WeChat Mini Games platform on the Unity Engine, due to the definition of both UNITY_WEIXINMINIGAME and UNITY_WEBGL macros, fails to find the scriptingassemblies.json file from the wrong path, resulting in a script missing bug at runtime.6.2...
[fix] Fixes the bug where the WeChat Mini Games platform on the Unity Engine, due to the definition of both UNITY_WEIXINMINIGAME and UNITY_WEBGL macros, fails to find the scriptingassemblies.json file from the wrong path, resulting in a script missing bug at runtime. 6.2.0 Release Date...
when using the larger .NET 4.x profile, some of the assemblies shipped with Unity aren't referenced by default. To use these APIs, you must manually add an assembly reference. You can view the assemblies Unity ships with in theMonoBleedingEdge/lib/monodirectory of your Unity editor installat...