Utility class for any prefab related operations. Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of...
PrefabType ProceduralOutputType RemoveAssetOptions ReplacePrefabOptions ResolutionDialogSetting ScriptCallOptimizationLevel SelectionMode SerializedPropertyType StaticEditorFlags StaticOcclusionCullingMode StrippingLevel TextureImporterFormat TextureImporterGenerateCubemap TextureImporterMipFilter TextureImporterNPOTScale Texture...
函数InstantiatePrefab实例化预制体,接受两个参数:预制体(prefab)和父级变换(parent)。这允许将预制体作为子对象添加到指定父级下。示例脚本在菜单栏添加"Tools/Instantiate Prefab"选项,点击后实例化预制体并添加到名为"Parent"的游戏对象下。InstantiatePrefabInScene函数允许在场景中实例化预制体,需要三...
usingUnityEngine;usingUnityEditor;usingSystem.Collections.Generic;publicclassFindReference:EditorWindow{//需要反向检查那些对象引用此对象的文件夹路径,可能引用此对象的目录staticstring[] checkPaths =newstring[] {"Assets/DoubleLight","Assets/Fire", };staticpublicFindReference instance; Vector2 mScroll = Vec...
实如今查找脚本在哪些Prefab或者场景中被引用。查找脚本引用了哪些对象(脚本,Texture,字体等) 先看截图: 源代码在这里 usingUnityEngine;usingUnityEditor;usingSystem.Collections;usingSystem.Collections.Generic;publicclassFindReference:EditorWindow{staticpublicFindReference instance; ...
问题就是场景中引用到的script、prefab总是会出现Unity找不到的情况(显示“Missing xxx”)。最终发现原来是我们一开始设置的git里面,就直接移除了对.meta文件的追踪。后来在.gitignore中移除了相应的忽略设置后,重新上传文件,问题得到了解决。 太阳影的社区 2021/10/15 2.1K0 【Unity面试篇】Unity 面试题总结甄选 ...
Project browser stays open in a disconnected state - selecting another texture does not change the default reference on ReferenceTest script *Expected results:* No compilation (as with other assets, like prefab, etc) as code was not changed *Reproducible with versions:* 2021.3.47f1, ...
public GameObject myPrefab; // 该脚本将在游戏开始时简单地实例化预制件。 void Start() { // 实例化为位置 (0, 0, 0) 和零旋转。 Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity); } } There are also some Unity script concepts, such as coroutines, namespaces, script att...
Unity-Find-Script-References 背景: 有时候我们需要找出项目中所有的引用到某个脚本的地方(比如Prefabs/Scene GameObjects等)。当项目比较大时,手工寻找还是非常费时费力的事情。本文尝试通过插件自动搜索。 分析: 基本的思路是:首先筛选出项目中全部Prefab,加载每个Prefab并判断是否有挂载目标脚本,然后载入每个场景,判断...
当我给prefab挂载一个自定义脚本时,测试发现: localSerializedFileIndex:1 localIdentifierInFile:96 推测其表示的含义是引用文件1中的第96个对象。通过externalsCount部分,可以看到第一个引用文件是globalgamemanagers.assets。这个文件也是SerializedFile。分析之后发现第96个对象是MonoScript对象。其对象数据格式如下:...