using UnityEngine; public class RandomNumberGenerator : MonoBehaviour { void Start() { // 生成一个范围在0到10之间的随机整数 int randomInt = Random.Range(0, 10); Debug.Log("Random Integer: " + randomInt); // 生成一个范围在0到1之间的随机浮点数 float randomFloat = Random.Range(0.0f, ...
3 // Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only). 4 public static float value { get; } 1. 2. 3. 4. 正常情况下使用以上三种完全够用了,注意整型的随机是左开右闭的。当然了,你也可以使用System.Random中的方法来随机,可以构造出类似于Unity中的扩展方法: 1 ...
4 // 5 // 参数: 6 // seed: 7 // Seed used to initialize the random number generator. 8 [NativeMethod("SetSeed")] 9 [StaticAccessor("GetScriptingRand()", StaticAccessorType.Dot)] 10 public static void InitState(int seed); 上面的方法中,参数seed就是传入的随机种子,如果在脚本的一开...
3 // Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only). 4 public static float value { get; } 正常情况下使用以上三种完全够用了,注意整型的随机是左开右闭的。当然了,你也可以使用System.Random中的方法来随机,可以构造出类似于Unity中的扩展方法: static public int Ran...
1//2//摘要:3//Initializes the random number generator state with a seed.4//5//参数:6//seed:7//Seed used to initialize the random number generator.8[NativeMethod("SetSeed")]9[StaticAccessor("GetScriptingRand()", StaticAccessorType.Dot)]10publicstaticvoidInitState(intseed); ...
int randomNumber = sum % m; allRandomNumbers += randomNumber.ToString() + " "; xMinusTwo = xMinusOne; xMinusOne = randomNumber; } print(allRandomNumbers); } How can we test that numbers generated by a PRNG are random? The Fibonacci series is a useless random number generator because...
1//2// 摘要:3// Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).4publicstaticfloat value{get;} 正常情况下使用以上三种完全够用了,注意整型的随机是左开右闭的。当然了,你也可以使用System.Random中的方法来随机,可以构造出类似于Unity中的扩展方法: ...
Random.seed public static intseed; 설명 Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the sequence "jump" around the range in such a way that they appear random for most purposes)...
5. 随机数(Random) 该类用于产生随机数据。 5.1 Class Variables类变量 seedSets the seed for the random number generator. 设置用于随机数生成器的种子。 valueReturns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).
Random.Range(0, 10) can return a value between 0 and 9. Return min if max equals min. The Random.Range distribution is uniform. Range is a Random Number Generator. using UnityEngine; using UnityEngine.SceneManagement;public class ExampleClass : MonoBehaviour { // Loads a random level from...