假设你有四个方法,它们分别有1/10,2/10,3/10和4/10的机会。你可以创建一个字典,键是从1到10...
List<float> listOfNumbers = createListOfRandomNumbers(); listOfNumbers.Sort( (x, y) => (int)x.CompareTo((int)(y/2)) ); This snippet uses a simple anonymous method to control the sorting order of the list of numbers created on the first line. However, if a programmer wished to ma...
Shuffling a List A common game mechanic is to choose from a known set of items but have them arrive in random order. For example, a deck of cards is typically shuffled so they are not drawn in a predictable sequence. You can shuffle the items in an array by visiting each element and ...
However, Mod Profiles have a number of sizes for each image. See the documentation (or use code completion in your IDE) to view available options.Getting Subscribed ModsWe're going to cover mod subscriptions in what will seem like a backward way. First, we'll learn how to get a list ...
Return random item from array.int[] intArray = new[] { 1, 3, 5, 7, 9 }; int randomInt = RandomUtil.NextItem(intArray); Return random item from list.List<int> list = new List<int> { 1, 3, 5, 7, 9 }; int randomInt = RandomUtil.NextItem(list); Return random enum item....
newRandom.Append(chars[Random.Range(0, count)]); } return newRandom.ToString(); } /// /// 字符串*截取 /// /// 字符串 /// <returns></returns> public string[] getStringToList(string str) { return str.Split('*'); } } 1. 2. 3. ...
(varindex=0;index<listCapacity;index++){// Pack index into list, though it doesn't make any sense in particularlist.Add(index);}// Randomly take a value from the listvarrandom=UnityEngine.Random.Range(0,listCapacity);varrandomValue=list[random];// ... Do something with the random ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PerlinNoise : MonoBehaviour { public int lineWight; //public List<Vector3> points; public GameObject posPre; public Dictionary<int, Vector3> points = new Dictionary<int, Vector3>(); public LineRenderer lin...
You can copy a model version from one model to another in Unity Catalog.Copy a model version using the UIFollow these steps:From the model version page, click Copy this version in the upper-right corner of the UI. Select a destination model from the drop down list and click Copy....
newRandom.Append(chars[Random.Range(0, count)]); } return newRandom.ToString(); } /// /// 字符串*截取 /// /// 字符串 /// <returns></returns> public string[] getStringToList(string str) { return str.Split('*'); } }...