如果这两个条件都满足双击的标准,则判定为双击事件。 csharp private const float doubleClickTimeThreshold = 0.3f; // 双击时间阈值 private const float doubleClickDistanceThreshold = 0.01f; // 双击位置距离阈值 private void CheckDoubleClick(Pointer
usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.EventSystems;publicclassDBlick1 : MonoBehaviour,IPointerDownHandler{ [SerializeField] UnityEvent doubleClick=newUnityEvent();publicfloatInterval =0.5f;privatefloatfirstClicked =0;privatefloatsecondClicked =0;publicvoidOnPointerDown(PointerEventData eventDa...
public virtual void OnPointerClick(PointerEventData eventData) public virtual void OnSelect(BaseEventData eventData) public virtual void OnDeselect(BaseEventData eventData) public virtual void OnScroll(PointerEventData eventData) public virtual void OnMove(AxisEventData eventData) public virtual void OnUpdate...
using UnityEngine.EventSystems; public class DBlick1 : MonoBehaviour,IPointerDownHandler{ [SerializeField] UnityEvent doubleClick = new UnityEvent(); public float Interval = 0.5f; private float firstClicked = 0; private float secondClicked = 0; public void OnPointerDown(PointerEventData eventData) ...
public override void OnPointerExit(PointerEventData eventData) { base.OnPointerExit(eventData); ResetTime(); } } 调用: longButton.OnLongButtonClick.AddListener(() => { Debug.Log("LongButtonClick"); }); 二、双击按钮实现 public class DoubleClikeButton : Button ...
public void OnPointerClick(PointerEventData eventData) { print("点击了::"+); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 运行点击cube: 二、通过事件,附加脚本EventTrigger 这里也是同过事件来实现的,也要按照 一 里满足事件触发的要求(不懂!往上翻看下): ...
public override void OnPointerUp(PointerEventData eventData) { base.OnPointerUp(eventData); if(!m_FirstTime.Equals(default(DateTime))) { m_SecondTime = DateTime.Now; } if(!m_FirstTime.Equals(default(DateTime))&&!m_SecondTime.Equals(default(DateTime))) ...
PointerDown(PointerEventData eventData)//鼠标按下 { isDown = true; downTime = 0; } public void OnPointerUp(PointerEventData eventData)//鼠标抬起 { isDown = false; } public void OnPointerExit(PointerEventData eventData)//指针出去 { isDown = false; isPress = false; } public void OnPointer...
3.下面是编写DoubleClickButton和LongClickButton的关键代码,直接继承至Button类型,重写OnPointerDown()、OnPointerUp()、OnPointerExit()。利用System.DateTime对点击的时间进行记录,然后计算点击时,小于400ms算是双击成功,600ms算是长击成功。因为是继承Button类型,所以我们还能保留Button按钮点击时的效果包括颜色的渐变,...
} public void OnPointerDown(PointerEventData eventData) { mIsPressed = true; if (mOnPointerDownHandler != null) { mOnPointerDownHandler(gameObject); } } public void OnPointerUp(PointerEventData eventData) { mIsPressed = false; if (mOnPointerUpHandler != null) { mOnPointerUpHandler(gameObjec...