Support Make Object ID in the debugger. Support breakpoint hit count in the debugger. Support break-on-exception in the debugger (Experimental. See Options Dialog). Support creation of objects and arrays when evaluating expressions in the debugger. Support null comparison when evaluation expressions ...
Fix it in few clicks with Animation Designer! ? You own in-place attack animations but can't blend them correctly with run/walk animation? Blend them together and adjust with Animation Designer's Morphing feature! ⚙️Keep original animation intact!
PredatorAI:This script will make its character be a predator to the player. The predator will not move unless the player comes in its field of vision, at which point the predator will charge (sprint) at the player. If the predator loses the player, it will move towards the last seen po...
Each ant spawns at the center point with a random heading. Ants bounce off of walls at the inverse angle. Ants will steer towards the food source (green dot) if they have line of sight. Ants leave pheromone in the spots they walk over. ...
Added the hidden camera flag (visible/invisible in runtime list) Added the camera global camera setting that enable to change camera display priorities Added the sceneView product camera moves while product SpawnPoint changing along with environment switching Added the toggle through PackSets via Hotsp...
Copilot Studio Agents get a major upgrade via Microsoft 365 Copilot Nov 28, 20247 mins analysis Azure AI Foundry tools up for changes in AI applications Nov 20, 20247 mins analysis Understanding Hyperlight, Microsoft’s minimal VM manager ...
Create stunning and smooth transition effects on your favorite Unity components with just a few clicks. Very powerful! VIRTUAL REALITY: Google VR SDK for Unity : Build virtual reality applications for Android and iOS using the Google VR SDK for Unity. HoloToolkit-Unity : A collection of ...
Select the Main Camera (double-click it in the Hierarchy View if you don’t see it in the Scene View) and click on the Move Tool. You should see a gizmo around the Main Camera with arrows representing the three axes. These point to where you can move the object: ...
There is a point where Monsters spawn each few seconds The Monsters run through the world towards a Castle that they want to destroy The player can build Towers that attack the Monsters In addition, we will useBuildplaces. Buildplaces are predefined places on the map where the player can bui...
Select the Main Camera (double-click it in the Hierarchy View if you don’t see it in the Scene View) and click on the Move Tool. You should see a gizmo around the Main Camera with arrows representing the three axes. These point to where you can move the object: ...