PlayerPrefs.SetInt("i", 0); PlayerPrefs.SetString("FileTime", nowtime); //再判断次数 //如果是当天 if ((Convert.ToInt32(PlayerPrefs.GetString("FileTime")))== Convert.ToInt32(nowtime)) Debug.Log("执行"); if (PlayerPrefs.GetInt("i") > 2) Debug.Log("次数已达上限"); mLoginUIPan...
DeleteKeyRemoves the given key from the PlayerPrefs. If the key does not exist, DeleteKey has no impact. GetFloatReturns the value corresponding to key in the preference file if it exists. GetIntReturns the value corresponding to key in the preference file if it exists. ...
DataPath,但只能保证可从编辑器写入。 文件在WebGL中不受支持,并且将自动默认为PlayerPrefs,不管位置设置为什么。 PlayerPrefs 将数据存储在Unity的PlayerPrefs中,后者通常将数据存储在注册表或独立存储中。 这是为WebGL等平台提供的,这些平台不支持保存到文件,但是很少需要手动将保存位置设置为PlayerPrefs。 在WebGL中,Pla...
void Check() //检查游戏是否是第一次启动 { int IsFirstLaunch = PlayerPrefs.GetInt("First"); //获取这个键对应的值,不存在默认为0 if(IsFirstLaunch == 0) { //如果不存在,创建并把值设置为1 PlayerPrefs.SetInt("First", 1); PlayerPrefs.Save(); InitializeLevelLists(); } } void InitializeLe...
is to check if it exists.The classFileprovides the methodExists()for checking if a specific files exists. When working withApplication.persistentDataPath, this is a good first step to identifying if a file exists before attempting to read it (which would fail) or if it needs to be created ...
Code Snippetprivate void Start() // 8 { // Check if the file exists to avoid errors when opening a non-existing file. if (File.Exists(HitCountFile)) // 9 { // Open a stream to the file that the `BinaryReader` can use to read data. // They need to be disposed at the end, ...
PlayerPrefs类是一个本地持久化保存与读取数据的类 PlayerPrefs类支持3中数据类型的保存和读取,浮点型,整形,和字符串型。 分别对应的函数为: SetInt();保存整型数据;GetInt();读取整形数据; SetFloat();保存浮点型数据; GetFlost();读取浮点型数据; SetString();保存字符串型数据; GetString();读取字符串型数...
using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if(Physics.Raycast(ray,out hit)){PhotonNetwork.Instantiate(m_Prefab.name,hit.point+newVect...
Check(); }voidCheck()//检查游戏是否是第一次启动{intIsFirstLaunch = PlayerPrefs.GetInt("First");//获取这个键对应的值,不存在默认为0if(IsFirstLaunch ==0) {//如果不存在,创建并把值设置为1PlayerPrefs.SetInt("First",1); PlayerPrefs.Save(); ...
BetterPrefs is a replacement for Unity's PlayerPrefs that aims to add features that PlayerPrefs is lacking, such as support for multiple saves, save import/export and even more data types, such as booleans, Vector2s and Vector3s. It is versatile, and is