using UnityEngine; public class PlayerTankMovement : MonoBehaviour { [SerializeField] private float movementSpeed = 2, rotationSpeedTank = 180, rotationSpeedTurret = 150; private Transform tankBody, tankTurret; private Rigidbody2D _rigidbody2D; // Start is called before the first frame update void...
RayCheck();//射线检测}privatevoidRayCheck(){floatxOffset = playerStandSize.x /2;floatyOffset = -playerStandSize.y /2+ playerStandOffset.y;//碰撞体左下角位置 (-xOffset, yOffset)RaycastHit2D leftFootCheck = Raycast(newVector2(-xOffset, yOffset), Vector2.down,0.2f, groundLayer);//碰...
Easy 2D Player Movement Lost Relic Games (15) (195) $9.99 Taxes/VAT calculated at checkout 53viewsin the past week License type: Single Entity Single Entity Recommended for individuals and small businesses. Multi Entity Recommended for large enterprises working across multiple locations. ...
public class ScrollingScript : MonoBehaviour { /// <summary> /// Scrolling speed /// </summary> public Vector2 speed = new Vector2( 2, 2); /// <summary> /// Moving direction /// </summary> public Vector2 direction = new Vector2(- 1, 0); /// <summary> /// Movement should ...
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
Player Movement和Bullet Destroy小节则分别教你如何实现玩家移动和子弹销毁的功能,这是游戏交互的基础。Bullet Sound和Player Health Script等小节则进一步丰富了游戏的功能和玩法,包括添加声音效果、玩家生命值系统等。Player Healthbar和Player Healthbar Script则教你如何为玩家添加生命值条,提升游戏的可玩性和挑战性...
关系很简单,m_PreviousPosition当前为位置(这个变量翻译的话是之前位置),加上下一个位置m_NextMovement,得出要到达的位置m_CurrentPosition。在通过m_Rigidbody2D.MovePosition实现移动。最后重置m_NextMovement。 m_NextMovement 则是在Move函数中加速。 而Move函数的调用是在PlayerCharacter中,再次提炼下代码。
关系很简单,m_PreviousPosition当前为位置(这个变量翻译的话是之前位置),加上下一个位置m_NextMovement,得出要到达的位置m_CurrentPosition。在通过m_Rigidbody2D.MovePosition实现移动。最后重置m_NextMovement。 m_NextMovement 则是在Move函数中加速。 而Move函数的调用是在PlayerCharacter中,再次提炼下代码。
In this tutorial, you’ll explore the three systems that relate to the player character’s movement: input, animation, and navigation. You’ll also investigate accessibility considerations for player movement in your own game. Note: This tutorial contain
public class PlayerController : MonoBehaviour { private Rigidbody2D myRigidbody; private Animator myAnimator; public float speed = 3; // Start is called before the first frame update void Start() { myRigidbody = GetComponent<Rigidbody2D>(); ...