然后"Done Player Health (Script)","Done Player Inventory (Script)","Done Player Movement (Script)"分别是对角色做控制的脚本。下面我们简单说说每个组件的用途: 1、Animator 其实是Unity内置的一个动画控制器,原理是状态机。比如双击上面的“Animator”面板里面的“Controller”属性: 就会出现状态机的编辑窗口: ...
【091】状态脚本 Stat script 06:41 【092】将属性应用于战斗 Applying stats to combat 09:49 【093】实体的死亡 Death of entities 13:11 【094】主要属性和防御属性 Major stats and defensive s 07:46 【095】暴击 Critical attack 07:45 【096】 魔法伤害 Magic damage 07:08 【097】元素异常...
与Damager相反,damable组件依赖于附加在同一个游戏对象上的碰撞器,所以除了向对象添加damable Script之外,不要忘记添加碰撞器来定义可命中区域。 ●Starting Health:健康级别。伤害者将在每次攻击时移除他们的生命值。当这个值达到0时,可伤害物品就会死亡。 ●伤害后无懈可击:这种伤害在冲击后的一段时间内变得无懈...
1 using UnityEngine; 2 using System.Collections; 3 public class Health: MonoBehaviour { 4 ...//此处省略了其他函数和变量等的声明,请读者自行查阅光盘 5 public void OnDamage(int amount, Vector3 fromDirection,Vector3 damagePosition,float yOffer) { 6 if (aiMoveObj){ //如果此脚本不为空 7 ai...
接下来,我们可以在游戏中的角色控制脚本中使用这个DamageCalculator来计算伤害值。例如,我们可以在PlayerController脚本中调用DamageCalculator来计算玩家的攻击伤害: using UnityEngine; public class PlayerController : MonoBehaviour { public int attack = 10;
Both happen to use the same game logic for dealing with damage, for both the player and enemies (so can't just be NOP'ed out) 198X中有几个内置的迷你游戏,我们将对“Beating Heart”和“Shadowplay”进行破解: “Beating Heart”是一款“打击游戏”风格的游戏,具有生命条,当被敌人击中时,你会受到...
2. Stat script 06:26 3. Applying stats to combat 10:02 4. Death of entities 12:34 5. Major stats and defensive stats 08:01 6. Critical attack 07:47 7. Magic damage 07:33 8. Elemental ailments 09:41 9. Ailments effects and duration ...
Fix "Only owner can modify health" error Aug 6, 2023 Packages Added class icons for unit frames Sep 22, 2019 PowerShell Added powershell script for windows server firewall setup Aug 26, 2019 ProjectSettings Added custom hitboxes for unit models replacing controller collider ...
topics. There are topics in here like reading data from text files, logging player actions, reading from the web, raycasting, Cinemachine, creating simple shaders and much more. Like I said it can be a great resource and might actually give you some great ideas. Hope you like it like I...
单击Add Component 按钮,然后选择“New Script” 输入新脚本的名称“PlayerMove”。此时将创建一个新脚本。 在编辑器(如 Visual Studio)中双击这个新脚本以将其打开 将以下简单的移动代码添加到脚本中:using UnityEngine; public class PlayerMove : MonoBehaviour { void Update() { var x = Input.GetAxis("Hori...