我们想要在 Unity 中利用声音插件(audio spatalizer plugin)来实现空间声音,只需要在设置菜单中 Edit > Audio > Spatializer 启用Microsoft HRTF拓展就好。 三、基本属性 更多属性见:https://docs.unity3d.com/Manual/class-AudioSource.html AudioClip:指定需要播放的音频文件。 Mute:是否静音。 Play On Awake:音频...
When this Audio Source begins playing, it will attempt to play the audio file that is referenced in the Audio Clip property. If no reference is made, an error will occur because there is no audio to be played. You must reference the file within the Inspector. This is as easy as ...
This Component contains a single Reference property, and seven Value properties. Audio Clip is the Reference property. When this Audio Source begins playing, it will attempt to play the audio file that is referenced in the Audio Clip property. If no reference is made, an error will occur beca...
PlayOneShot(clip, volume); somePlatform.SetActive(true); timerOn = true; timeLeft = 8.0f; } } } Click on script, drag audio stuff or remove all audio parts from script and set the object to Some Platform, also set the timer for when it reverts back to normal (auto is 8 seconds)...
"com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem":...
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Now let's add the other type of audio, some nice sound effects. Once again thanks to how all the code in this course is very clean this is super easy to add. We already have a bunch of C# Events so all we need to do is hook onto those and play a AudioClip....
Now every time the button is pressed, a new piece of ammunition is created with a puff of smoke. You can only spawn a new piece of ammunition every two seconds though, although there’s no way to tell this just yet. Give it a try by pressing thePlaybutton at the top. ...
When it is on, no collisions occur.using UnityEngine;public class Example : MonoBehaviour { //The maximum distance from your GameObject. Make sure to set this in the Inspector public float m_MaxDistance; public LayerMask m_Mask = -1; //Assign a GameObject in the Inspector that you want ...
(playPlayer) {if(waittime > 0) { waittime -= Time.deltaTime; }else{ playPlayer = false; Singleton<CrowController>.Instance.GetComponent<MusicPlayer>().PlayAudio(0, 1.0f); } } }publicvoidPlayAudio(inti,floatspeed) { AS.clip = musicTracks[i]; AS.pitch = speed; AS.Play(); }publi...