Namespace Unity.PerformanceTesting Classes BuildSettings EditorVersion Measure PerformanceAttribute PerformanceTest PerformanceTestRun PlayerSettings PlayerSystemInfo QualitySettings SampleGroup ScreenSettings TestReportWindow VersionAttribute Structs ProfilerMeasurement SampleGroupDefinition ScopeMeasurement Enums ...
Unity Performance Benchmark Reporter 支持在带有图形可视化的 HTML 报告中比较性能指标基线和后续性能指标(使用Unity Test Runner和Unity Performance Testing Extension生成)。 该报告器以 .NET Core 2.x 程序集的形式构建,因此可以兼容在不同的 .NET 支持平台(Windows、OSX 等)上运行。因此,要运行它,您需要确保已...
The Unity Performance Testing Extension is a Unity Editor package that, when installed, provides an API and test case decorators to make it easier to take measurements/samples of Unity profiler markers, and other custom metrics outside of the profiler, within the Unity Editor and built players....
Boosting Web Performance With CSS GPU Acceleration Mbaziira Ronald January 22, 2025 73264 Views 18 Min Read Web Development | LambdaTest Experiments | Tutorial | Our Top 10 Most-Liked Articles of 2024 Saniya Gazala 78588 Views 8 Min Read Automation | Accessibility Testing | Web Development...
PURPOSE: An integrated brake performance test apparatus is provided to accurately analyze electrical performance of a product by using accurate data obtained through the integrated brake performance test. CONSTITUTION: An integrated brake performance test apparatus, comprises a testing unit having a ...
Performance Testing A performance test can be useful in evaluating whether situations are appropriately handled by the Cisco Unity server or the Cisco Unity message store. For example, you may want to evaluate the performance of the Cisco Unity server under a significant load from web-based clients...
使用Unity的测试工具:Unity提供了一些内置的测试工具,例如Unity Test Runner和Unity Performance Testing。这些工具可以帮助开发人员编写和运行测试,并提供测试结果和性能分析。 使用Unity的编辑器扩展:可以使用Unity的编辑器扩展来简化测试过程。例如,可以创建自定义的Inspector面板,用于设置和触发测试条件,从而实现忽略用户输入...
Testing is a critical process that occurs throughout the game development cycle. Learn about a range of testing methods you can use for your Unity project.
public static void EnableErrorMessageTesting() { PlayerSettings.SetPropertyBool("useEmbeddedResources", true, BuildTargetGroup.WebGL); } } 当启用设置之后,项目中 .net 程序集的内嵌资源都会打包到 WebGL 发布内容中。 改变Build 文件夹位置 当把发布完成的内容放到服务器时,可能需要将 Build 文件夹放到其他...
. Rigidbodies set to Continuous Dynamic will use continuous collision detection when testing for ...