先说重点的Scene页面.Environment Lighting这些内容控制的是场景总体的光线信息, 包括天空盒的设置, 可以赋予一个天空盒材质上去, 而天空盒材质在Unity5里面也有更新, 很有意思, 大家可以试试, 新建一个材质然后选择Skybox/Procedural就行了.Sun---如果你的天空盒材质是Skybox/Procedural那么这里允许指定一个Directional...
using UnityEditor; class MyEditorScript { static void PerformBuild () { string[] scenes = { "Assets/MyScene.unity" }; BuildPipeline.BuildPlayer(scenes, ...); } } 以下命令以批处理模式执行 Unity,执行MyEditorScript.PerformBuild方法,然后在完成时退出。
using UnityEditor; class MyEditorScript { static void PerformBuild () { string[] scenes = { "Assets/MyScene.unity" }; BuildPipeline.BuildPlayer(scenes, ...); } } JavaScript:static void PerformBuild () { string[] scenes = { "Assets/MyScene.unity" }; BuildPipeline.BuildPlayer(scenes, ....
Finally, add UI Document to the scene, set the MyFirstView.uxml as a Source Asset and add the MyFirstDocumentView component to it. UI Document Inspector Unity UI (uGUI) For the uGUI do the following. Create a class MyFirstCanvasView that inherits the CanvasView<TBindingContext> class. ...
This is usually not a particular problem, but with LoadSceneAsync, it causes a different order of Start and continuation after await. So it is recommended not to use LoadSceneAsync.ToUniTask.Note: When using Unity 2023.1 or newer, ensure you have using UnityEngine; in the using statements ...
public BoolParameter highQualityFiltering = new BoolParameter(false); [Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")] public TextureParameter dirtTexture = new TextureParameter(null); [Tooltip("Amount of dirtiness.")] ...
Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances, to show the location in the scene. Added support for ...
id :引导的主键ID,skip :该引导触发后延迟几秒显示跳过按钮 防止用户引导中卡死,condition:该引导触发条件,parameter:参数,priority:优先级,firstStep:引导触发后开始的第一步id 关联到-cfg_noviceGuideStep。 对于:引导分步表 我们的引导有断线重连的概念 – 玩家进行引导ID为1,步骤1002 时手机突然断网掉线/或没...
选中Scenes文件夹,右键单击-Create-Scene,并重命名,即可在Scenes文件夹下创建一个新的场景。 1.2.2 创建Shader文件 选中Shaders文件夹,右键单击-Create-Shader-Unlit Shader,并重命名,即可在Shaders文件夹下创建一个新的Shader文件。 前面的笔记提到过,Unity为我们封装了很多Shader模板文件,其中Unlit Shader包含了最基...
四、Render Pass 在Render Pass中主要的函数就是”Execute“,在这里我们进行主要逻辑,Execute函数有点类似于OnrenderImage,因此我们可以参考这个函数。 4.1 Execute 首先我们需要判断,有些时候,我们并不需要后处理,如果不使用后处理,则我们跳过。 随后才是主戏 ...