[Unity][Android]打包APK的时候PackageName无法改变 查看原文 invalid Key or Package 使用EasyAR打包apk后出现invalid Key or Packag解决方案:1.Bundle ID(IOS) 和PackageName(Android) 填写的对不对 2.回头看Unity里面Player Setting 里面的名字可都和上面这个一致...
比如:像下面这类报错前面有Assets,中间有XXX.cs,这类报错通常都是你下载模型带进来的脚本、或者是你导入其他文件夹带进来的脚本解决方法:删掉对应的XXX.cs文件,如果一直有,就一直删完为止我们可以看前面对应的路径寻找到这些XXX.cs文件,也可以左键点报错快速返回Project,就可以看到报错文件了比如:下面图片的是MouseLoo...
Change Name—— 未设置修改包名 / 公司名 / 项目名 由于未设置修改 包名 / 公司名 / 项目名 导致报错,最为简单 具体错误字符: UnityException: Package Name hasnotbeensetup correctly PleasesetthePackage NameinthePlayer Settings. Thevaluemust followtheconvention'com.YourCompanyName.YourProductName'andcan ...
具体错误字符: UnityException: Package Name hasnotbeensetup correctly Pleasesetthe Package Nameinthe Player Settings. Thevaluemust follow the convention'com.YourCompanyName.YourProductName'andcan contain alphanumeric charactersandunderscore.Eachsegment mustnotstartwithanumericcharacterorunderscore. Errorbuilding...
如果Package Manager 窗口仍未出现,请检查 Unity Console 窗口: Failed to resolve packages: The file [<project-path>/Packages/manifest.json] is not valid JSON: Unexpected token '}' at 44:1 } 此错误消息表明manifest.json文件格式错误。它还告诉您 Package Manager 无法解析文件的行号,以便可以修复 JSON。
package com.egogame; import android.os.Bundle; import android.os.Handler; import android.os.Looper; import android.text.TextUtils; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import com.android.billingclient.api.BillingClient; import com.android.billingclient.api.BillingClient...
Important: Unity automatically removes any invalid characters you type. To set this property, enableOverride Default Package Name. VersionEnter the build version number of the bundle, which identifies an iteration (released or unreleased) of the bundle. The version is specified in the common format...
Fixed a possible freeze when opening a socket in the Unity package. Fixed the handling of Unity project with a dash (-) in their name. Fixed opening scripts from Unity to not confuse the ALT+TAB order for Unity 4.2 and above.1.8.0.0Released...
Install via UPM package with git reference or asset package(UniTask.*.*.*.unitypackage) available in UniTask/releases.// extension awaiter/methods can be used by this namespace using Cysharp.Threading.Tasks; // You can return type as struct UniTask<T>(or UniTask), it is unity specialized ...
C# 9.0 record with primary constructor is similar immutable object, also supports serialize/deserialize.// use key as property name [MessagePackObject(true)]public record Point(int X, int Y); // use property: to set KeyAttribute [MessagePackObject] public record Point([property:Key(0)] int ...