public class FileOpen : MonoBehaviour{ [MenuItem("Custom/OpenFile")] public static void OpenFile() { string file = EditorUtility.OpenFilePanel("Open File Dialog", "D:\\", "exe"); Debug.Log(file); } [MenuItem("Custom/OpenFolder")] public static void OpenFolder() { string file = Ed...
p.Close();returnres; }/// /// 打开文件夹/// /// 文件夹的绝对路径public staticvoidOpenFolderInExplorer(string absPath) {if(Application.platform ==RuntimePlatform.WindowsEditor) RunCmdNoErr("explorer.exe", absPath);elseif(Application.platform ==RuntimePlatform.OSXEditor) RunCmdNoErr("open",...
}//////打开目录//////将要打开的文件目录publicstaticvoidOpenFolder(stringpath) { System.Diagnostics.Process.Start("explorer.exe", path); } } 3.选择一个文件夹,然后把文件夹里面的东西复制到另一个文件夹里面 //////选择一个文件夹,然后把文件夹里面的东西复制到另一个文件夹里面//////选择的路...
Project: All the files in your project. You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Insp...
● Show in Explorer(打开资源所在的目录位置):选择某个对象之后通过操作系统的目录浏览器定位到其在所在目录中。● Open(打开资源):选择某个资源之后,根据资源类型以对应的方式打开。● Delete(删除某个资源):其快捷键是【Del】。● Open Scene Additive(打开附加路径场景):将选定的场景资源中的所有对象添加到...
Show in Explorer 在资源管理器中显示 Open 打开(打开脚本) Import New Asset… 导入新的资源 Refresh 刷新 Import Package… 导入资源包 Export Package… 导出资源包 Select Dependencies 选择相关 Export ogg file 导出OGG文件 Reimport All 重新导入所有 ...
项目的位置默认为计算机上的主文件夹。要更改位置,请在 Location 字段中输入所需存储位置的文件路径。或者,单击 Location 字段中的省略号图标。这将打开计算机的文件浏览器(Explorer、Finder 或 Files,具体取决于计算机的操作系统)。在文件浏览器中,导航到要存储项目的文件夹,然后单击 Select Folder 或 Open。
Right-click the project name in the Solution Explorer panel and select Open Folder in File Explorer from the popup menu. In the new File Explorer window, go to the parent folder. Open the x64 → Release subfolder. We will need to copy all the DLL files in this folder ...
Download the*.unitypackagefile. Right-click on it in File Explorer and choose "Open in Unity." How do I use NuGetForUnity? To launch, selectNuGet → Manage NuGet Packages After several seconds (it can take some time to query the server for packages), you should see a window like thi...
string path = EditorUtility.OpenFolderPanel("自定义标题",Application.dataPath,"默认文件名"); 1. 以上代码的返回值是你选中的文件夹路径,那选择文件的话我第一个想法就是查看Unity是否支持选择文件,那查看文档后发现EditorUtility.OpenFilePanel,看名字十分符合我的需求啊,赶紧试试。