您将OnTriggerEnter作为local function嵌套在Update方法下。这样Unity在试图通过其消息传递系统调用它时就不会...
您将OnTriggerEnter作为local function嵌套在Update方法下。这样Unity在试图通过其消息传递系统调用它时就不会...
Unity OnTriggerEnter2D不触发 Unity初学者,最近使用2DGameKit进行练习,但是使用过程中出现了OnTriggerEnter2D不触发的问题,也就是说两个物体碰撞却检测不到碰撞效果。 物体A和B,都添加了BoxCollider2D,并且都勾选了is Trigger;而且两个物体都添加了Rigibody2D刚体。 最后发现问题在于Unity碰撞层的设置,这是官方文档说明...
它应该可以正常工作,但是要检查两个对象是否不是触发器,并且至少有一个是刚体。如果问题是Visual Studio...
private string playerTag = "Player"; void OnTriggerEnter(Collider other) { bool isPlayer = other.gameObject.CompareTag(playerTag); } 1. 2. 3. 4. 5. 6. GameObject.CompareTag 不是唯一的;许多Unity函数调用具有其他版本,这些版本不会导致堆分配。例如,我们可以使用 Input.GetTouch() 和Input.touchCoun...
Unity OnTriggerEnter2D不触发 Unity初学者,最近使用2DGameKit进行练习,但是使用过程中出现了OnTriggerEnter2D不触发的问题,也就是说两个物体碰撞却检测不到碰撞效果。 物体A和B,都添加了BoxCollider2D,并且都勾选了is Trigger;而且两个物体都添加了Rigibody2D刚体。 最后发现问题在于Unity碰撞层的设置,这是官方文档说明...
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { Destroy(other.gameObject); } } Did you find this page useful? Please give it a rating: Report a problem on this page Is something described here not working as you expect it to? It might be a Known Issue...
void OnTriggerEnter2D(Collider2D collider) { // If the player hits the trigger. if (collider.gameObject.tag == "Player") { // More on game controller shortly. GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component ...
All the methods that occur on an event :OnEnable(),OnTriggerEnter(),OnTriggerExit() After this, all public methods that weren’t specifically excluded will be renamed, which is an improvement over when we had Library Mode turned on. To add these exclusions follow the steps bellow. When you...
This page provides an overview ofUnreal Engine(UE) for users who are familiar with Unity. If you have some Unity knowledge and want to learn how to apply what you learned to working in Unreal Engine, the sections below will help you get started. ...