I'm a new Unity user, and I'm just trying some script in the Unity 2D game example. Now I would like to make a portal to the game, and I have found a script for it on the internet, but it has been written in UnityScript, but my game is in C#, so I would like to write ...
to load encryption the text used function stringDevXUnity.LoadEncryptedResourceText(stringresource_name,stringkey) encryption image to download the encrypted image using function Texture2DDevXUnity.LoadEncryptedResourceTexure(stringresource_name,stringkey,intwidth,intheight,TextureFormatformat,boolmipmap,bool...
Unity 3D how to make different things happen for triggers/collisions with different objects? C# 1 OnTriggerStay2D performance/alternatives 1 Unity 2D how to avoid my player moving over the enemies 0 Mouse Click inside OnTriggerEnter 0 Unity 2D: How to add List of Collider2D i...
The wind can also be blocked, as mentioned, by a wind blocker. This component has aBoxCollider2Dthat checks collisions against the player. If the player gets near a wind blocker, theOnTriggerEnter2Dwill enable the wind blocker and, as the player leaves the collider, theOnTriggerExit2Dwill di...
Learn how to implement AI behavior in Unity games using the concept of sensory systems. This article will introduce design patterns that we can use to implement these sensory systems.
Since you use the TileX and TileY I suspect you are creating a 2D game, so it would be something like this: void OnTriggerEnter2D(Collider2D other) { Destroy(other.gameObject); } With this you destroy any monster that touches your "Unit" and you will not have reference problems. Share...
So I have to coins when both coins are destroyed I want the lander to be active. I've done that and working by this code in the coin script : var landing : GameObject; function OnTriggerEnter2D (other : Collider2D) { Destroy(this.gameObject); if(Coin){ Debug.Log("Object exist"); ...
I'am Working on a 2D game with unity , and I am trying to add a portal system like blackholes, when the player enter Blackhole A he get teleported to blackhole B and vice versa ... The main issue is that when the player object position get changed to blackhole "B", since blackho...
private void OnTriggerEnter2D(Collider2D collision) { if (collision.transform.CompareTag("Player")) { destroyEnviroment.creatingGoesOn = false; Debug.Log(destroyEnviroment.gameObjectsToDestroy.Count); foreach (GameObject toDestroy in destroyEnviroment.gameObjectsToDestroy) { destroyEnviroment.gameObjectsTo...
So you seem to be misunderstanding the use of OnTriggerEnter, you would be better raycasting from the touch position and playing based on that void Update() { Camera mainCam = Camera.main; for (int i = 0; i < Input.touchCount; ++i) { Vector3 touchPos = mainCam.ScreenToWorldP...