OnPreRender вызываетсяпередтем, каккамераначнётрендеритьсцену. Этафункциявызываетсясчастотойфиксированныхкадров (fixed framerate), если MonoBehaviour вклю
OnMouseExit OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider. 当鼠标移出GUIElement(GUI元素)或Collider(碰撞体)上时调用OnMouseExit。 OnMouseDown OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider. 当鼠标...
Awake: This function is always called before anyStartfunctions and also just after a prefab is instantiated. (If a GameObject is inactive during start up Awake is not called until it is made active, or a function in any script attached to it is called.) OnEnable: (only called if the Ob...
Awake: This function is always called before anyStartfunctions and also just after a prefab is instantiated. (If a GameObject is inactive during start up Awake is not called until it is made active, or a function in any script attached to it is called.) OnEnable: (only called if the Ob...
OnPreRender: 在相机渲染场景之前被调用。 OnRenderObject:Called after all regular scene rendering is done. You can use GL class or Graphics.DrawMeshNow to draw custom geometry at this point. OnRenderObject:在所有固定场景渲染之后被调用。此时你可以使用GL类或者Graphics.DrawMeshNow来画自定义的几何体。
OnBecameVisible/OnBecameInvisible: Called when an object becomes visible/invisible to any camera. OnWillRenderObject: Called once for each camera if the object is visible. OnPreRender: Called before the camera starts rendering the scene. OnRenderObject: Called after all regular scene rendering is done...
protected virtual void OnDestroy() { Clear(); } // Called when start protected void CheckResources() { bool isSupported = CheckSupport(); if (isSupported == false) { NotSupported(); } } // Called in CheckResources to check support on this platform ...
Graphic implements this and runs two different rebuild steps during the PreRender stage of the Rebuild process. If the vertex data has been marked as dirty (e.g. when the component’s RectTransform has changed size), then the mesh is rebuilt. If the material data has been marked dirty (e...
Update() is the most common manifestation of this performance issue but other repeating Unity callbacks, such as the following can be equally as bad, if not worse: FixedUpdate(), LateUpdate(), OnPostRender", OnPreRender(), OnRenderImage(), etc. ...
OnMouseOverOnMouseOver is called every frame while the mouse is over the GUIElement or Collider. 当鼠标悬浮在GUIElement(GUI元素)或Collider(碰撞体)上时调用OnMouseOver. OnMouseExitOnMouseExit is called when the mouse is not any longer over the GUIElement or Collider. ...