1.在一个项目中做好的UI做成预置体后在另一个项目中使用时发现无法响应鼠标的输入事件 解决:在使用预置体的项目中添加EventSystem。 2.使用DontDestroyOnLoad()来避免场景切换后GameObject被销毁存在的问题 假如A场景中有一个GameObject名为player,为了不让player在场景切换到B时消失而使用DontDestroyOnLoad(player),这样...
OnPreCull:在相机剔除场景前被调用。剔除是取决于哪些物体对于摄像机是可见的,OnPreCull仅在剔除起作用之前被调用。 OnBecameVisible/OnBecameInvisible:当一个物体对任意摄像机变得可见/不可见时被调用。 OnPreRender:在摄像机开始渲染场景之前调用。 OnRenderObject:在指定场景渲染完成之后调用,你可以使用GL类或者Graphics...
一、onpointerdown事件概述 onpointerdown事件在用户按下鼠标指针时触发,它是一个Unity事件组件,通常与游戏对象关联。通过使用onpointerdown事件,开发者可以执行一系列操作,例如触发角色移动、更改游戏物体的状态或响应用户输入。 二、事件触发条件 要触发onpointerdown事件,需要满足以下条件: 1.鼠标指针与游戏对象相接触。
Selectable.OnPointerDown public void OnPointerDown (EventSystems.PointerEventData eventData); 参数 eventData 通常由 EventSystem 发送的 EventData。 描述 评估当前状态并过渡至按下状态。 using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when usin...
OnMouseExit OnMouseInput OnMouseOver OnMouseUp OnMouseUpAsButton OnMove OnParticleCollision OnPointerClick OnPointerDown OnPointerEnter OnPointerExit OnPointerUp OnScroll OnScrollb...
[Mobile] OnPointerDown or OnPointerUp events are sometimes not called when tapping Package: Input System - Feb 03, 2022 How to reproduce: 1. Open the attached project ("1400319_repro.zip") 2. Build And Run the "InputProblem" Scene on a mobile device 3. Tap with tw...
it is rendering a depth texture on top of the scene based on the real world geometry. This allows for the real world to occlude virtual content. The scene has a script on it that fires a red ball into the scene when you tap. To see occlusion working, fire the red balls into a spac...
You may need to adjust the camera if it's not visible. Switch back to Visual Studio for Mac and set a breakpoint on the first line of the Update method. It should be hit immediately. Suppose the speed is too fast and we want to test the impact of the change without restarting the ...
The easiest way to run your game is to click the "Play" button on the the main editor toolbar, which will run the game right inside the editor's process. If you want to run it as a standalone application, click the dropdown arrow next to "Play" and choose "Standalone Game". Fina...
The best way to get the sampling profiler working with call-graphs is by using dwarf debug info instead of frame-pointer. For more information, see in the Simpleperf readme file. You can run Simpleperf from any host development platform that the NDK supports. You can get the Simpleperf tool...