Added a Hover Button that depresses when the controller gets close to it. Fixed an issue where default throwables would "auto catch" objects Changes for v1.3b07: Fixed issue with upgrading from the legacy system Fixed some line endings
Made the Polymorphic Field correctly render when a pure Unity Type is used. Polymorphic Field now correctly handles displaying Missing Unity Objects. Prefer Namespace is now handled correctly in the TypeSelectorDrawerSettings. PropertyTrees now automatically create a SerializedObject when UnityObjects are...
Fixed the bug of disappearing the runtime staging panel Fixed the bug of camera activation at product change in runtime Fixed going into playmode remove the queries root. Now after exit playmode, we restore the queries root after the product has been enabled Fixed editing the FocusTextField ...
DataPanel objects, variables holding348 DataPanel_Biography, creating345 DataPanel_Mission, creating345 DataPanels defining for buttons351 disappearing from Game view351 Daylight Water prefab, settings of115f Daylight waters, dragging into scene view115 Deactivate Children button394 death, character falling...
Screen Wrapping: Seamlessly wrap objects to the opposite side of the screen when they move off the edge, ideal for endless runner games or games with continuous motion. Proximity Detection and Unity Events: Trigger Unity Events when objects approach the edges or touch them. Perfect for tr...
Meshes are too heavy to use in large amounts (because of too many gameobjects, issue not related to point cloud viewer). in my large cloud demo i used the V3 format, where cloud gets sliced to smaller pieces and then loaded from disk when needed. so should use this https://github.co...