public class Touch : MonoBehaviour { private Player player; void Start() { player = FindObjectOfType<Player>(); } public void PressLeftArrow() { player.moveRight = false; player.moveLeft = true; } public void PressRightArrow() { player.moveRight = true; player.moveLeft = false; } public...
🎯 Pointer Ray:Setting up a Ray from the camera is a time-consuming task, especially if the ray needs to be cast from the object itself. This component resolves this conflict quickly. 📏 Line Detector:This feature is the non-stop Rays that are made in the detector along with the swit...
Clamps in different sizes to stop large cargo from falling down the sides of the pallet Textures available in 4K, 2K and 1K The pallet-numbering is as a seperate object so it can be easily removed and replaced 4 LODs of all detailed objects Opening / closing animation of lattice box gate...
创建子控件:CreateDefaultSubobject 附加到组件(设置父组件):SetupAttachment Physics 是否模拟物理效果:Simulate Physics 是否启用重力:Enable Grivity 增加力:AddForce 增加力矩:AddTorque Resources 加载资源(使用ConstructorHelpers):static ConstructorHelpers::FObjectFinder<UStaticMesh/UMaterialInterface> 加载资源(使用Load...
to prevent players from falling when the player reaches the border of the terrain, we added an air wall to stop the player from moving. to make the game more fun and not too monotony, we create an enemy shooting feature. Those enemies will be able to aim player and shoot projectiles tow...
Loot system: a complete and versatile loot system, letting you define loot tables, and have enemies and any object drop loot based on your own rules. Progress management: save and load the player's progress throughout the game easily. The engine comes with an example of how to save achieve...
OnExtractTranslation is used to extract the text from the response returned from the web server. As you can see, the XUnityWebClient class is not even used. We simply specify a request object that the HttpEndpoint will use internally to perform the request. After implementing the class, simpl...
Rammingsomething at a high enough speed will now knock it to the side rather than stop you dead. It’s far more fun. The mass of an opponent or object now matters more. Your speed and your mass is factored against their mass.
(The next stop: Frame debugger) The next performance tip is to check the frame debugger for unusual batching breaks. Or just to see how many drawcalls you need to render the whole scene. 下一个性能提示是检查帧调试器是否存在异常的批处理中断。 或者只是为了查看渲染整个场景需要多少次调用。
Unity3D研究院之角色控制器组件研究(二十二)文章中向大家介绍了角色控制器组件。默认系统提供了JavaScript脚本的支持,可是我们还是喜欢用C#来编写脚本,本篇文章MOMO将把角色控制器的所有脚本全部改成C#语言。方便自己也方便大家学习,哇咔咔。首先,我们将角色控制器包引入工程中。如下图所示,默认提供的脚本除了MouseLook以...