Static:This toggles whether the object is static in the scene or dynamic. Leave this unticked for real-time lighting. Cast shadows and Receive shadows:These specify whether the mesh renderer will cast and receive shadows.Note: Real-Time lit objects will not receive baked shadows. ...
1,首先Game View左上角屏幕规格选 iPhone 5 Wide (16:9),如图: 2,在Hierarchy中选择Canvas,进入其Inspector面板,将其中Ui Scale Mode由Constant Pixel Size改为Scale With Screen Size,并将Reference Resolution改为iPhone5(横屏)的分辨率 X:1136,Y:640,如图: 这样Game View中的UI Button就会变小,与build到真...
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只要有Unity编辑器的地方就会使用到ScriptableObject。比如,SceneView或者是GameView之类的编辑器窗口,也是通过ScriptableObject生成出来的。另外,Object在Inspector里面的GUI显示也要通过ScriptableObject才行。 示例 创建ScriptableObject 创建类 首先要创建一个类,让该类继承ScriptableObject基类。同时,ScriptableObject的限制和MonoBeha...
The exact package can be found by looking for newtonsoft in package-lock.json Location: Unity Error: The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?) The type or namespace name 'JObject' could not be found (are ...
. This supports all the typical Unity graphics features (normal maps, per-pixel lights, shadows etc.). However under default settings, only a small number of the brightest lights are rendered in per-pixel lighting mode. The rest of the lights are calculated at object vertices or per-object....
Toggle visibility of all Gizmos in the Scene view 切换场景视图里装置(摄像机、光等)可见性 二、游戏窗口 Game 游戏 Simulator 仿真器 Display 显示器,支持多屏显示,最高8个摄像头视角 Portrait 纵向 Landscape 横向 Low Resolution Aspect Ratios 低分辨率纵横比 ...
Added Active Scene to locals, showing root game objects. Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances,...
Value Change Callbacks for bound fields now happen after the value is applied to the target object (case 1321156) Fixed issue with inspector fields failing to get focused when clicked depending on neighboring fields (case 1335344) Fixed disabled state not showing properly after hierarchical changes ...