1,首先Game View左上角屏幕规格选 iPhone 5 Wide (16:9),如图: 2,在Hierarchy中选择Canvas,进入其Inspector面板,将其中Ui Scale Mode由Constant Pixel Size改为Scale With Screen Size,并将Reference Resolution改为iPhone5(横屏)的分辨率 X:1136,Y:640,如图: 这样Game View中的UI Button就会变小,与build到真...
Static:This toggles whether the object is static in the scene or dynamic. Leave this unticked for real-time lighting. Cast shadows and Receive shadows:These specify whether the mesh renderer will cast and receive shadows.Note: Real-Time lit objects will not receive baked shadows...
When you introduce moving objects into your scene, they do not automatically receive bounced light. In the below image, you can... 2D and 3D mode settings The default game objects do not have real time, directional light. Slider Joint 2D This joint allows a game object controlled by rigid...
方法1:Window->General->Game 打开 方法2:你可能也看到了,快捷键 Ctrl+2。 如果已经打开了就会定位到Game窗口,如果没有就会新建一个Game窗口。 方法3:通过任意一个组件的附加菜单点击 Add Tab 然后选择你想要打开的窗口 游戏/模拟器 选择Game 或 Simulator 视图。使用 Game 视图预览最终构建的应用程序的外观。 ...
Toggle visibility of all Gizmos in the Scene view 切换场景视图里装置(摄像机、光等)可见性 二、游戏窗口 Game 游戏 Simulator 仿真器 Display 显示器,支持多屏显示,最高8个摄像头视角 Portrait 纵向 Landscape 横向 Low Resolution Aspect Ratios 低分辨率纵横比 ...
Triggers do not require a Rigidbody component on the game object, either, because no force calculations are taking place. One thing that often trips up new developers is the behavior of rigid bodies when you add colliders to them. If I have a circle collider on my object and I put ...
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动画制作 Animation View Animator 组件 Controller:放置动画控制器 Animator Controller Avatar:放置模型的骨骼 Apply Root Motion:使用根动画,勾选此项会根据动画产生实际的位移 Update Mode:更新模式 Normal:表示使用Update进行更新 Animate Physics:表示使用FixUpdate进行更新(一般用在和物体有交互的情况下) ...
⑦.Screen:获当前Game屏幕的分辨率大小,后边的2.1MB表示总的内存使用数值。 ⑧.SetPass calls 为了实现相应的效果,Shader里或许会包含很多的Pass,每当GPU即将去运行一个Pass之前,就会产生一个“SetPass call”,因此在描述渲染性能开销上,“SetPass calls”更加有说服力。
Value Change Callbacks for bound fields now happen after the value is applied to the target object (case 1321156) Fixed issue with inspector fields failing to get focused when clicked depending on neighboring fields (case 1335344) Fixed disabled state not showing properly after hierarchical changes ...