输出Mesh数组(glTF里的每个node都可以有一个Mesh) std::vector<Mesh> LoadMeshes(cgltf_data* data) { std::vector<Mesh> result; cgltf_node* nodes = data->nodes; unsigned int nodeCount = (unsigned int)data->nodes_count; // 遍历data里的
状态同步在System中处理,例如MoveSystem检测MoveComponent的变化并同步位置。 生命周期管理 实体的创建、添加/删除组件、销毁等都有明确的事件和机制(如AwakeSystem, DestroySystem)。 框架提供了对象池(ObjectPool)来高效管理Entity和Component的创建与回收,减少GC压力。 优势总结: 高性能: ECS架构和避免MonoBehaviour开销带...
In Unity Catalog, registered models are a subtype of the FUNCTION securable object. To grant access to a model registered in Unity Catalog, you use GRANT ON FUNCTION. For details, see Unity Catalog privileges and securable objects. For best practices on organizing models across catalogs and sc...
When you add other layers (in Edit | Project Settings | Tags and Layers), Unity draws out any object it finds on the Default layer first (then Order in Layer takes over, and then the Transform’s Z position value) , then Background, then Platforms, and so forth. So you can easily ...
The implementation of instance interception is such that the constructor has already executed by the time the application code gets back an object to work with. As a result, any interceptable action necessarily follows the creation of the instance. Type interception uses dynamic code generation to ...
/// <param name="args">Callback AnchorLocatedEventArgs</param> private void SpatialAnchorManager_AnchorLocated(object sender, AnchorLocatedEventArgs args) { Debug.Log($"ASA - Anchor recognized as a possible anchor {args.Identifier} {args.Status}"...
Scroll further and select the Add a price button. Enter a valid price (notice how price is converted for each country/region independently). Select the Apply button. Finally, scroll back to the top of your screen, and change the status of the item to Active. While this conc...
In script code, you can then call the TryGetGeometry method on the UnityEngine.Experimental.XR.Boundary type to get a boundary polygon, specifying a boundary type of TrackedArea. If the user defined a boundary (you get back a list of vertices), it's safe to deliver aroom-scale experience...
Right away, you’ll notice that the Hexagon flies across the screen until it stops near the origin point, then begins to rock back and forth on the joint. The rocking behavior is the actual joint behavior, but what’s the deal with the initial jolt of energy? This is actual expected be...
via GameObject | Create Other | Cube. I renamed the cube Enemy and then created another to have two cubes. You can see inFigure 7I moved one cube about -15 units away from the other, which you can do by using the move tool on the toolbar or the W key once an object is ...