The Unity Editor allows you to configure a Splash Screen for your project. The level to which you can customize the Unity Splash Screen depends on your Unity subscription; depending on whehether you have Unity Personal, Unity Plus or Unity Pro, you can d
</activity> <!-- 0表示不显示splash screen --> <!-- true表示显示splash screen --> <!-- false表示不允许改变窗口大小 --> <!-- notch.config表示刘海屏的配置,portrait表示竖屏,landscape表示横屏 -->
01 Splash Screen 对Unity Splash Screen使用进行简单记录,主要是针对安卓的。 第一点,只设置Static Splash Image,效果非常好,就是显示该启动图片: 第二点,用Splash Screen,启用的话就能用Preview直接预览启动效果,可以选择是否显示Unity的logo,可以设置动画模式,可以添加多个logo,设置持续时间等。这里注意,logo就是小...
Android 15 and newerThis setting has no effect as the application uses the entire screen space by default. For more information, refer toAndroid documentation. Android 11 to 14When enabled, the application uses the entire screen space available. When disabled, the application uses the space around...
Log.d(TAG, "Screen Width:" dm.widthPixels ";Screen Height:" dm.heightPixels); LayoutInflater flater = LayoutInflater.from(this); int layoutID=getResources().getIdentifier("activity_splash", "layout", getPackageName()); view = flater.inflate(layoutID, null); ...
There's no fancy settings to be checked, justBuild(export) the project. Removethe splash screen at<export_result>/Data/. Removethe backup file (*.bak) generated by USSR ormoveto somewhere else outside of<export_result>. OpenUnity-iPhone.xcodeprojwith Xcode, then proceed to build. ...
RuntimeInitializeLoadType.AfterSceneLoad// 加载场景后RuntimeInitializeLoadType.BeforeSceneLoad// 在加载场景之前RuntimeInitializeLoadType.AfterAssembliesLoaded// 加载所有程序集并初始化预加载的资源时进行回调RuntimeInitializeLoadType.BeforeSplashScreen// 在显示启动屏幕之前。RuntimeInitializeLoadType.SubsystemRegist...
<activity android:excludeFromRecents="true"android:exported="true"android:launchMode="singleTask"android:name="com.pico.loginpaysdk.auth.TransferStationActivity"android:theme="@android:style/Theme.Translucent.NoTitleBar"> <intent-filter> <action android:name="com.pico.loginpaysdk.intent.action.AuthCall...
Ideally, no off-screen render targets should be used on HoloLens. These are usually added when enabling expensive rendering features (for example MSAA, HDR or full-screen effects like bloom) which should be avoided. HoloLens frame rate overlay The Device Portal System Performance page has a ...
5. Splash Image 6. OtherSettings-渲染相关 拓展知识 1. 线性和伽马颜色空间 渐变 人眼对光强的反应不呈线性。我们在观察光时会发现一些亮度比另一些亮度更容易看到,即从黑到白的线性渐变在我们人眼中不是线性渐变的。 由于历史原因,监视器和显示器具有相同的特性。向监视器发送线性信号会导致看起来像上图右侧的...